Thursday, 15 July 2010

Rigged




Hello again, been awhile not made to much progress but have made some important changes. First of I change the length of arms. They were far too long, also changed the topology of the jacket around the collar area. Another change was I wanted to try importing a rig from Maya into Mudbox to help with sculpting.

The plan is to use a layer to hold a Pose and then Sculpt in that pose and once finished remove the Layer to bring it back to T-Pose while retaining the details. Mite not work out that way but worth a try. If not am sure I can just use displacement maps from one pose to another.


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