<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5203474013854369231</id><updated>2011-11-03T12:09:53.377Z</updated><title type='text'>Murray Sinclair - Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default?start-index=101&amp;max-results=100'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>128</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7675285211246190</id><published>2010-12-13T06:58:00.002Z</published><updated>2010-12-13T06:59:13.712Z</updated><title type='text'>Another update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TQXEMI1sQJI/AAAAAAAAAW4/O3hBaFAjIvQ/s1600/update1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 385px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TQXEMI1sQJI/AAAAAAAAAW4/O3hBaFAjIvQ/s400/update1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5550057828614160530" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7675285211246190?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7675285211246190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/12/another-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7675285211246190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7675285211246190'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/12/another-update.html' title='Another update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TQXEMI1sQJI/AAAAAAAAAW4/O3hBaFAjIvQ/s72-c/update1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5696389191368248362</id><published>2010-11-30T06:10:00.001Z</published><updated>2010-11-30T06:12:05.002Z</updated><title type='text'>BRINK Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TPSVkpIWjgI/AAAAAAAAAWw/rD2Q94fQRKM/s1600/brink%2Bviews.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 270px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/TPSVkpIWjgI/AAAAAAAAAWw/rD2Q94fQRKM/s400/brink%2Bviews.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5545221497948638722" /&gt;&lt;/a&gt;&lt;br /&gt;Small changes -  crits welcome! &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5696389191368248362?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5696389191368248362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/brink-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5696389191368248362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5696389191368248362'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/brink-update.html' title='BRINK Update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/TPSVkpIWjgI/AAAAAAAAAWw/rD2Q94fQRKM/s72-c/brink%2Bviews.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7293614818471171770</id><published>2010-11-28T21:47:00.003Z</published><updated>2010-11-28T23:36:19.949Z</updated><title type='text'>Brink Head W.I.P</title><content type='html'>Could not help myself. Started this last nite - Slapped on a dirty projection. More to come.&lt;div&gt;&lt;img src="http://1.bp.blogspot.com/_WG80VfvCLes/TPLOZM4Me2I/AAAAAAAAAWo/Qf6awUF_ubo/s400/WIP%2Bbrink%2Bhead%2Bcopy.jpg" style="cursor:pointer; cursor:hand;width: 400px; height: 371px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5544721023595477858" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7293614818471171770?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7293614818471171770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/brink-head-wip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7293614818471171770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7293614818471171770'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/brink-head-wip.html' title='Brink Head W.I.P'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TPLOZM4Me2I/AAAAAAAAAWo/Qf6awUF_ubo/s72-c/WIP%2Bbrink%2Bhead%2Bcopy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1704554339666521523</id><published>2010-11-22T05:58:00.002Z</published><updated>2010-11-22T06:01:18.257Z</updated><title type='text'>Hardsurface Modeling</title><content type='html'>Just some stuff I have been working on. I really not getting good results with hardsurface normal maps so trying to find a soild workflow any tips from you guys would be great!&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TOoG_VhILjI/AAAAAAAAAWg/M85cszHY8Rs/s1600/FIREPRESENTATION.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 212px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TOoG_VhILjI/AAAAAAAAAWg/M85cszHY8Rs/s400/FIREPRESENTATION.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5542249976610434610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TOoG-2E-qUI/AAAAAAAAAWY/nGEoQBWJHZI/s1600/PUMP%2BPRESENTATION.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 176px; height: 400px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TOoG-2E-qUI/AAAAAAAAAWY/nGEoQBWJHZI/s400/PUMP%2BPRESENTATION.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5542249968170871106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1704554339666521523?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1704554339666521523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/hardsurface-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1704554339666521523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1704554339666521523'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/hardsurface-modeling.html' title='Hardsurface Modeling'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/TOoG_VhILjI/AAAAAAAAAWg/M85cszHY8Rs/s72-c/FIREPRESENTATION.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5007613362968996123</id><published>2010-11-19T03:26:00.003Z</published><updated>2010-11-19T03:39:57.842Z</updated><title type='text'>AM Still here</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Been working away on a few things one was my Halloween mask which I ran out of time to make but here is some shots.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also made the generic fire hydrant as a base assets to be used for testing hard surface normal maps and the various methods you can create them.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Few other things but will show them later on. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TOXxLnfsLhI/AAAAAAAAAWQ/rIRfLdumGcs/s1600/halloween%2Bmask.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 226px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TOXxLnfsLhI/AAAAAAAAAWQ/rIRfLdumGcs/s400/halloween%2Bmask.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5541100098432019986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TOXvHxy_xkI/AAAAAAAAAWI/AuiD88qCVTc/s1600/hydrant%2Bcopy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TOXvHxy_xkI/AAAAAAAAAWI/AuiD88qCVTc/s400/hydrant%2Bcopy.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5541097833454618178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5007613362968996123?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5007613362968996123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/am-still-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5007613362968996123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5007613362968996123'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/11/am-still-here.html' title='AM Still here'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/TOXxLnfsLhI/AAAAAAAAAWQ/rIRfLdumGcs/s72-c/halloween%2Bmask.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7601635494648517727</id><published>2010-09-21T22:45:00.003+01:00</published><updated>2010-09-21T22:51:54.662+01:00</updated><title type='text'>lazy post</title><content type='html'>&lt;div&gt;Bit quite round so been posting updates over on the forums but here is a another update&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TJkojAj8EwI/AAAAAAAAAWA/izAdTj4twRI/s1600/updated.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 370px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TJkojAj8EwI/AAAAAAAAAWA/izAdTj4twRI/s400/updated.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519487400230523650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7601635494648517727?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7601635494648517727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/09/urlhttpimg828.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7601635494648517727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7601635494648517727'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/09/urlhttpimg828.html' title='lazy post'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TJkojAj8EwI/AAAAAAAAAWA/izAdTj4twRI/s72-c/updated.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-849934318670479179</id><published>2010-09-08T06:30:00.001+01:00</published><updated>2010-09-08T06:32:35.176+01:00</updated><title type='text'>Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TIcf6duYP8I/AAAAAAAAAV4/_fPZIk_wwkA/s1600/UPDATE.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 335px; height: 400px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/TIcf6duYP8I/AAAAAAAAAV4/_fPZIk_wwkA/s400/UPDATE.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5514411358010490818" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-849934318670479179?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/849934318670479179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/09/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/849934318670479179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/849934318670479179'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/09/update.html' title='Update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/TIcf6duYP8I/AAAAAAAAAV4/_fPZIk_wwkA/s72-c/UPDATE.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3828553358195165937</id><published>2010-08-22T00:44:00.002+01:00</published><updated>2010-08-22T00:47:09.550+01:00</updated><title type='text'>Photoshop Mock-up</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/THBldK5DlkI/AAAAAAAAAVo/fu5WDOPolhs/s1600/side+view1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 196px; height: 400px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/THBldK5DlkI/AAAAAAAAAVo/fu5WDOPolhs/s400/side+view1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5508013896088393282" /&gt;&lt;/a&gt;&lt;br /&gt;I want to take the sculpt into a full character so went all 2D not my strongest point but happy with my hack skill :P&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3828553358195165937?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3828553358195165937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/photoshop-mock-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3828553358195165937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3828553358195165937'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/photoshop-mock-up.html' title='Photoshop Mock-up'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/THBldK5DlkI/AAAAAAAAAVo/fu5WDOPolhs/s72-c/side+view1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8843115151902542551</id><published>2010-08-21T20:36:00.002+01:00</published><updated>2010-08-21T20:38:41.314+01:00</updated><title type='text'>More Mudbox Fun</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/THArMjbUW1I/AAAAAAAAAVg/qqJvwWuRsjc/s1600/speed.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 289px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/THArMjbUW1I/AAAAAAAAAVg/qqJvwWuRsjc/s400/speed.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5507949838942362450" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8843115151902542551?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8843115151902542551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/more-mudbox-fun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8843115151902542551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8843115151902542551'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/more-mudbox-fun.html' title='More Mudbox Fun'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/THArMjbUW1I/AAAAAAAAAVg/qqJvwWuRsjc/s72-c/speed.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2136412841758563005</id><published>2010-08-09T04:03:00.001+01:00</published><updated>2010-08-09T04:04:47.730+01:00</updated><title type='text'>Just for fun</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TF9wRoZk1TI/AAAAAAAAAVY/VSVeF0w7okI/s1600/fun.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TF9wRoZk1TI/AAAAAAAAAVY/VSVeF0w7okI/s400/fun.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5503240717874812210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Need to do this more often&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2136412841758563005?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2136412841758563005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/just-for-fun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2136412841758563005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2136412841758563005'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/08/just-for-fun.html' title='Just for fun'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TF9wRoZk1TI/AAAAAAAAAVY/VSVeF0w7okI/s72-c/fun.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-288381194707003781</id><published>2010-07-21T22:08:00.002+01:00</published><updated>2010-07-21T22:13:41.168+01:00</updated><title type='text'>Turntable</title><content type='html'>&lt;object width="417" height="306" class="BLOG_video_class" id="BLOG_video-fd786cd3acd6c038" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v1.nonxt3.googlevideo.com/videoplayback?id%3Dfd786cd3acd6c038%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859660%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D31BCC8CE0BC092A3CB37D8282F53FD12B730C8BB.3B3CEC16AA3CBA4931BC07BD743DE6DA46827DD%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfd786cd3acd6c038%26offsetms%3D5000%26itag%3Dw160%26sigh%3D2AI4oC9iRn30p9TO8JCvUrwUQmc&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="417" height="306" bgcolor="#FFFFFF"flashvars="flvurl=http://v1.nonxt3.googlevideo.com/videoplayback?id%3Dfd786cd3acd6c038%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859660%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D31BCC8CE0BC092A3CB37D8282F53FD12B730C8BB.3B3CEC16AA3CBA4931BC07BD743DE6DA46827DD%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfd786cd3acd6c038%26offsetms%3D5000%26itag%3Dw160%26sigh%3D2AI4oC9iRn30p9TO8JCvUrwUQmc&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not been working to much on the lower body still trying to get everything looking close to the concept.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-288381194707003781?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/288381194707003781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/turntable.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/288381194707003781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/288381194707003781'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/turntable.html' title='Turntable'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3169279431712769264</id><published>2010-07-15T20:03:00.002+01:00</published><updated>2010-07-15T20:09:18.769+01:00</updated><title type='text'>Rigged</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/TD9cyWxynwI/AAAAAAAAAVA/AcFRqwG36YA/s1600/Rigged+MudboxMaya.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 281px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/TD9cyWxynwI/AAAAAAAAAVA/AcFRqwG36YA/s400/Rigged+MudboxMaya.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5494212090592927490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Hello again, been awhile not made to much progress but have made some important changes. First of I change the length of arms. They were far too long, also changed the topology of the jacket around the collar area. Another change was I wanted to try importing a rig from Maya into Mudbox to help with  sculpting. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The plan is to use a layer to hold a Pose and then Sculpt in that pose and once finished remove the Layer to bring it back to T-Pose while retaining the details. Mite not work out that way but worth a try. If not am sure I can just use displacement maps from one pose to another.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3169279431712769264?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3169279431712769264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/rigged.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3169279431712769264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3169279431712769264'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/rigged.html' title='Rigged'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TD9cyWxynwI/AAAAAAAAAVA/AcFRqwG36YA/s72-c/Rigged+MudboxMaya.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-228170446708567220</id><published>2010-07-07T23:08:00.003+01:00</published><updated>2010-07-07T23:10:59.887+01:00</updated><title type='text'>Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TDT68-igWoI/AAAAAAAAAU4/Nvq4aC8D25o/s1600/BASE+MESH+VIEWS.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 102px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TDT68-igWoI/AAAAAAAAAU4/Nvq4aC8D25o/s400/BASE+MESH+VIEWS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5491289771158297218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is how he stands atm on the bottom level which is around 10,000 tris. Mite start doing the shotguns before doing any detail just to do something a bit different for awhile &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-228170446708567220?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/228170446708567220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/228170446708567220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/228170446708567220'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/update.html' title='Update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/TDT68-igWoI/AAAAAAAAAU4/Nvq4aC8D25o/s72-c/BASE+MESH+VIEWS.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-679978348146331950</id><published>2010-07-07T19:39:00.003+01:00</published><updated>2010-07-07T19:41:07.524+01:00</updated><title type='text'>New Topology</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TDTJ-lMX3bI/AAAAAAAAAUw/LH7AAFpdjsI/s1600/New+Head+Topo.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TDTJ-lMX3bI/AAAAAAAAAUw/LH7AAFpdjsI/s400/New+Head+Topo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5491235922644557234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I have redone the topology of the head, I know its not perfect but I will fix it once I have finished up in Mudbox. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-679978348146331950?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/679978348146331950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/new-topology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/679978348146331950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/679978348146331950'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/new-topology.html' title='New Topology'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TDTJ-lMX3bI/AAAAAAAAAUw/LH7AAFpdjsI/s72-c/New+Head+Topo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8366951428454089757</id><published>2010-07-05T06:49:00.000+01:00</published><updated>2010-07-05T06:50:46.998+01:00</updated><title type='text'>Head and Hair</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TDFypZLTEOI/AAAAAAAAAUo/1UFfwK5Zv0g/s1600/head+and+hair.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 306px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TDFypZLTEOI/AAAAAAAAAUo/1UFfwK5Zv0g/s400/head+and+hair.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5490295476199821538" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8366951428454089757?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8366951428454089757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/head-and-hair.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8366951428454089757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8366951428454089757'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/head-and-hair.html' title='Head and Hair'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TDFypZLTEOI/AAAAAAAAAUo/1UFfwK5Zv0g/s72-c/head+and+hair.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-9117290027981950044</id><published>2010-07-04T05:51:00.001+01:00</published><updated>2010-07-04T05:53:45.481+01:00</updated><title type='text'>Spam</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TDATX0FZhZI/AAAAAAAAAUg/JC4coAnbU_A/s1600/best+yet.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 291px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/TDATX0FZhZI/AAAAAAAAAUg/JC4coAnbU_A/s400/best+yet.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5489909245603841426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I just got a email from Google spam department, informing me that they noticed spam like activity on my blog  :P I will try and make the next update a big one&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-9117290027981950044?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/9117290027981950044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/spam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/9117290027981950044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/9117290027981950044'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/spam.html' title='Spam'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/TDATX0FZhZI/AAAAAAAAAUg/JC4coAnbU_A/s72-c/best+yet.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2843332353505388006</id><published>2010-07-04T04:49:00.004+01:00</published><updated>2010-07-04T04:51:52.587+01:00</updated><title type='text'>Now your getting it! :P</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TDAE7o-HEiI/AAAAAAAAAUY/EoGGBQKufDI/s1600/now+ur+getting+it.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TDAE7o-HEiI/AAAAAAAAAUY/EoGGBQKufDI/s400/now+ur+getting+it.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5489893368421356066" /&gt;&lt;/a&gt;&lt;br /&gt;STILL not happy with the proportions but made some changes for the better. I been using photoshop to mark of areas and then tweak them in 3d till it looks good from all angles. Just goes to show how far off I was with my initial base mesh :P I also changed the base mesh for the feet and went one with toes just save me so much time. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2843332353505388006?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2843332353505388006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/now-your-getting-it-p.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2843332353505388006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2843332353505388006'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/now-your-getting-it-p.html' title='Now your getting it! :P'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TDAE7o-HEiI/AAAAAAAAAUY/EoGGBQKufDI/s72-c/now+ur+getting+it.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3790685081287969327</id><published>2010-07-03T10:54:00.006+01:00</published><updated>2010-07-03T11:03:05.700+01:00</updated><title type='text'></title><content type='html'>&lt;object width="417" height="306" class="BLOG_video_class" id="BLOG_video-6813a0d898d14e4c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v14.nonxt5.googlevideo.com/videoplayback?id%3D6813a0d898d14e4c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859660%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D64EE292953EE41AE6DFF266ED136648A772BA516.49BB25C68A157B6031F47787606FCC26B4AD5095%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6813a0d898d14e4c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DjJKPof8jmVPQ_SWHBQXLw6Q05MU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="417" height="306" bgcolor="#FFFFFF"flashvars="flvurl=http://v14.nonxt5.googlevideo.com/videoplayback?id%3D6813a0d898d14e4c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859660%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D64EE292953EE41AE6DFF266ED136648A772BA516.49BB25C68A157B6031F47787606FCC26B4AD5095%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6813a0d898d14e4c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DjJKPof8jmVPQ_SWHBQXLw6Q05MU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Think I am now happy with proportions and any changes I make now will be more focused on details, honest &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3790685081287969327?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3790685081287969327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/blog-post.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3790685081287969327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3790685081287969327'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/07/blog-post.html' title=''/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8724360214318466726</id><published>2010-06-30T21:00:00.002+01:00</published><updated>2010-06-30T21:06:07.574+01:00</updated><title type='text'>Fixed</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/TCuim0zMaaI/AAAAAAAAAUI/J3bbauKX4O4/s1600/before+and+after.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 306px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/TCuim0zMaaI/AAAAAAAAAUI/J3bbauKX4O4/s400/before+and+after.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5488659358773176738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rite I think I have fixed the major problems and can now move on and get into the smaller forms :P&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;p.s Sorry for posting every silly little thing I do I know these are small updates BUT I like to track my progress so I can look back afterward and see my workflow and find out what went well and what went bad, one thing I learned I liked to do at school. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Used to hate it when my teacher would say " Its not what you end up with its how you go there that matter" now I see what they mean, kinda :P &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8724360214318466726?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8724360214318466726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/fixed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8724360214318466726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8724360214318466726'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/fixed.html' title='Fixed'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TCuim0zMaaI/AAAAAAAAAUI/J3bbauKX4O4/s72-c/before+and+after.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1948194708481292577</id><published>2010-06-30T10:38:00.002+01:00</published><updated>2010-06-30T10:46:05.511+01:00</updated><title type='text'>Your doing it wrong!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TCsRP-wHnEI/AAAAAAAAAUA/8Qdj7Oag-FY/s1600/geting+back+on+track.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 158px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TCsRP-wHnEI/AAAAAAAAAUA/8Qdj7Oag-FY/s400/geting+back+on+track.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5488499537121614914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I been looking at this and feeling it was off so I took it into Photoshop for a closer look, very quickly I could see what was wrong. I will spend some time fixing the basic proportions before I do any sculpting!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1948194708481292577?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1948194708481292577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/your-doing-it-wrong.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1948194708481292577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1948194708481292577'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/your-doing-it-wrong.html' title='Your doing it wrong!'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TCsRP-wHnEI/AAAAAAAAAUA/8Qdj7Oag-FY/s72-c/geting+back+on+track.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1356408871149743737</id><published>2010-06-25T00:40:00.001+01:00</published><updated>2010-06-25T00:42:16.092+01:00</updated><title type='text'>Starting - Level 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/TCPtKJWbZLI/AAAAAAAAAT4/aheIGyuC41Q/s1600/lv1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/TCPtKJWbZLI/AAAAAAAAAT4/aheIGyuC41Q/s400/lv1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5486489529631859890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Going to try and get as much as I can out of each sub-d level as I can before moving on, still more to do on this level but wanted to post anyways :P&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1356408871149743737?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1356408871149743737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/starting-level-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1356408871149743737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1356408871149743737'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/starting-level-1.html' title='Starting - Level 1'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TCPtKJWbZLI/AAAAAAAAAT4/aheIGyuC41Q/s72-c/lv1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2494406468796927456</id><published>2010-06-16T06:49:00.008+01:00</published><updated>2010-06-17T02:20:52.576+01:00</updated><title type='text'>Ready Set Go!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/TBho5kmUHLI/AAAAAAAAATw/cyk6rsAbOSs/s1600/PLY+GRPS.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/TBho5kmUHLI/AAAAAAAAATw/cyk6rsAbOSs/s400/PLY+GRPS.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5483247884609789106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;First off, I wasnt really happy with how the model was subdividing so I went in and changed the base mesh around the collar area of his jacket. I went in and changed the topology and added some tight loops to make sure certain parts would give a crisp hard edge when smoothed.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I did a dirty uv map ( about 2mins ) just to split of the shells so that I could  use the&lt;/div&gt;&lt;div&gt; "auto groups with UV" function in zbrush to make some Polygroups. This will help when I want to isolate a specific  part of the mes. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I looked into using Mudox but I found it struggled at higher sub-d levels maxing out at 4 division and going slow, where as Zbrush could run smoothly at a much higher sub-d level (7) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I do meet the hardware specs for Mudbox, with a &lt;span class="Apple-style-span"   style="  line-height: 15px; font-family:arial, sans-serif;font-size:small;"&gt;&lt;em style="font-weight: bold; font-style: normal; "&gt;NVIDIA Quadro FX&lt;/em&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; 770M &lt;/span&gt;&lt;span class="Apple-style-span" style=""&gt;gfx card but it still goes really slow. Its a shame because Mudbox has some really nice features which I would have liked to give a try!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style=" line-height: 15px;  font-family:arial, sans-serif;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" line-height: 15px; font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Anyways, I am now ready to get sculpting! &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style=" line-height: 15px; font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="line-height: 15px; font-size:medium;"&gt;May have to take a break first as my eyes are over worked these days :(&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="line-height: 15px; font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="line-height: 15px; font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2494406468796927456?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2494406468796927456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/ready-set-go.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2494406468796927456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2494406468796927456'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/ready-set-go.html' title='Ready Set Go!'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TBho5kmUHLI/AAAAAAAAATw/cyk6rsAbOSs/s72-c/PLY+GRPS.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4730265893093556438</id><published>2010-06-14T00:17:00.003+01:00</published><updated>2010-06-14T00:21:53.931+01:00</updated><title type='text'>New Base Mesh Done!!</title><content type='html'>&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/TBVnLnqX6kI/AAAAAAAAATo/DXxe7a_fJYo/s1600/new+base+mesh+dpl.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/TBVnLnqX6kI/AAAAAAAAATo/DXxe7a_fJYo/s400/new+base+mesh+dpl.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5482401570716379714" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;New base mesh done! All quads and split up into four separate maps. I am tempted to use Mudbox over  Zbrush for a change but I need to find out if it is possible to make selection mask via uv shells or some other methods. I really use the poly group masking allot in Zbrush and find it useful and hope mudbox has something similar. Anyone know?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Cheers!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Murray &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4730265893093556438?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4730265893093556438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/new-base-mesh-done.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4730265893093556438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4730265893093556438'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/new-base-mesh-done.html' title='New Base Mesh Done!!'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/TBVnLnqX6kI/AAAAAAAAATo/DXxe7a_fJYo/s72-c/new+base+mesh+dpl.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5882008976377614811</id><published>2010-06-12T05:23:00.003+01:00</published><updated>2010-06-12T05:28:54.818+01:00</updated><title type='text'>Roughing the Proportions</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/TBMMHV7NAGI/AAAAAAAAATg/bCWeibxmrT0/s1600/Tweakikng+the+Proportions.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/TBMMHV7NAGI/AAAAAAAAATg/bCWeibxmrT0/s400/Tweakikng+the+Proportions.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5481738491724103778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I took my base mesh into zbrush and tweaked the shape a little bit more. He is currently sitting around 9 heads tall the reasons being that these guy are said to be around 8 foot tall in the comic book. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next step is to fix the base mesh ready for sculpting, rite now he is split up into septate parts and this can be a pain more so with the legs and arms when transposing. Once that part is done I can start with the sculpting! Woop!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5882008976377614811?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5882008976377614811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/roughing-proportions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5882008976377614811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5882008976377614811'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/roughing-proportions.html' title='Roughing the Proportions'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/TBMMHV7NAGI/AAAAAAAAATg/bCWeibxmrT0/s72-c/Tweakikng+the+Proportions.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7253358758863994446</id><published>2010-06-08T08:35:00.002+01:00</published><updated>2010-06-08T08:55:06.458+01:00</updated><title type='text'>New proportions and silhouette</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TA3zbI4jSpI/AAAAAAAAATY/lEdrgidwZpk/s1600/test.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/TA3zbI4jSpI/AAAAAAAAATY/lEdrgidwZpk/s400/test.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5480303969146456722" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TA3zbI4jSpI/AAAAAAAAATY/lEdrgidwZpk/s1600/test.jpg"&gt;&lt;/a&gt;Hello again. Started working on this guy again and wanted to start with getting the basic forms in, the old model was rather flat and lacked the same proportions  as the concept art. So I went down to my lowest sub division level and exported it to Maya there I set up a camera with  roughly the same perspective angle that the concept was drawn in. Once that was done I tried to match the silhouette best as I can. Fairly happy with what I have got at the moment. Will tweak some more soon  before moving on to fixing the topology to be ready for sculpting.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Going to have fun with this one! :P&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Till next time&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7253358758863994446?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7253358758863994446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/new-proportions-and-silhouette.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7253358758863994446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7253358758863994446'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/new-proportions-and-silhouette.html' title='New proportions and silhouette'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/TA3zbI4jSpI/AAAAAAAAATY/lEdrgidwZpk/s72-c/test.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5484613005375860277</id><published>2010-06-06T02:03:00.002+01:00</published><updated>2010-06-06T02:06:38.815+01:00</updated><title type='text'>Spring cleaning.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/TAr0kMYJsaI/AAAAAAAAATQ/o1DOEG7FDtY/s1600/redo.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 295px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/TAr0kMYJsaI/AAAAAAAAATQ/o1DOEG7FDtY/s400/redo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5479460799284621730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;I was cleaning up my hard drive and was looking at some old work and have decided to rework this piece for my folio. It need allot of work but I think this will save me allot of time rather that starting from scratch. I am still aiming for the end of the year to have my folio ready! &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5484613005375860277?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5484613005375860277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/spring-cleaning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5484613005375860277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5484613005375860277'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/06/spring-cleaning.html' title='Spring cleaning.'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/TAr0kMYJsaI/AAAAAAAAATQ/o1DOEG7FDtY/s72-c/redo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2141329069529348593</id><published>2010-05-31T06:09:00.003+01:00</published><updated>2010-05-31T06:20:01.317+01:00</updated><title type='text'>Bake test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/TANGFhd3-aI/AAAAAAAAATI/lXXomFXQ1q4/s1600/update.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 226px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/TANGFhd3-aI/AAAAAAAAATI/lXXomFXQ1q4/s400/update.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5477298632509618594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hello,&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I was planning on wrapping this guy up this weekend but I was getting a some errors when doing my baking tests which held me back working on the high poly more in case it was something to do with the mesh. Also it was really nice out all weekend so tired not to stay inside that much. Well I just finished fixing my problem and doing a quick bake test. So far so good few errors in the maps but nothing I cant fix.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Still need to figure how I will mite do the skirt. Was thinking of doing it all in 2D just to test the work flow.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I do think I will spend a bit more time on this guy and redo some of the poly flow. I debated adding claws to his feet. I tired them but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;goz&lt;/span&gt; didn't like it so much and seemed to much effort for not allot of gain. Can always add them as a separate mesh later. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am also toying with do another two variations of this guy, one ice and one earth. Should be fun!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2141329069529348593?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2141329069529348593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/bake-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2141329069529348593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2141329069529348593'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/bake-test.html' title='Bake test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/TANGFhd3-aI/AAAAAAAAATI/lXXomFXQ1q4/s72-c/update.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5900931696131492883</id><published>2010-05-27T23:18:00.002+01:00</published><updated>2010-05-27T23:24:33.989+01:00</updated><title type='text'>Topology</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/S_7wDDHxv3I/AAAAAAAAATA/VZFWBZbVVdE/s1600/Topo.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 198px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/S_7wDDHxv3I/AAAAAAAAATA/VZFWBZbVVdE/s400/Topo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5476078132097302386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;OK so this was my first time using Topogun and so far so good. Really found it fast and only jumped back into Maya for a few things. For example fingers and toes where made from primitives and duplicated along so the where the same size a shape. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am happy with what I got most of it clean, still will change some bits here and there it help deformation but this is close to final mesh. He is sitting at around 3100 TRI's and am sure I can trim that down at the end.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next stage is to layout UV'S then refine the shape and texture inside zbrush and photoshop.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After that bake the maps out and call him done! &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5900931696131492883?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5900931696131492883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/topology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5900931696131492883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5900931696131492883'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/topology.html' title='Topology'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/S_7wDDHxv3I/AAAAAAAAATA/VZFWBZbVVdE/s72-c/Topo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-86864559834257290</id><published>2010-05-23T04:20:00.002+01:00</published><updated>2010-05-23T04:28:33.646+01:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/S_ifOXShuoI/AAAAAAAAAS4/Y0tDynMMx0U/s1600/3HRSz.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 197px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/S_ifOXShuoI/AAAAAAAAAS4/Y0tDynMMx0U/s400/3HRSz.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5474300416187546242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Last nite I wanted to give a go at doing my own time laps of a project from start to finish, so everything was going well and about 3hrs in went to save just in case my screen capture crashed... well it crashed on save :( &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So here is was I got so far, only used Zbrush so far and will take this out to Topogun for re-topo and then do some UVs before baking out textures from the high poly.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This wasn't meant to be a folio piece just a bit of fun and practice of my current workflow but may put the time in to make this a little low poly piece for my folio!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The original concept is by the fantastic &lt;b&gt; &lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 10px; color: rgb(108, 130, 181); line-height: 15px; text-transform: uppercase; "&gt;&lt;b&gt;&lt;a href="http://www.artofpatri.com/"&gt;PATRICIO MARCELLO BALANOVSKY&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-86864559834257290?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/86864559834257290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/last-nite-i-wanted-to-give-go-at-doing.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/86864559834257290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/86864559834257290'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/05/last-nite-i-wanted-to-give-go-at-doing.html' title=''/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/S_ifOXShuoI/AAAAAAAAAS4/Y0tDynMMx0U/s72-c/3HRSz.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2564500682179425373</id><published>2010-04-17T20:20:00.005+01:00</published><updated>2010-05-23T02:26:14.561+01:00</updated><title type='text'>High Poly</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_WG80VfvCLes/S8oKV-iyAiI/AAAAAAAAARc/LS6h2kVsQqY/s1600/highpolyz+copy.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5461188870822560290" src="http://2.bp.blogspot.com/_WG80VfvCLes/S8oKV-iyAiI/AAAAAAAAARc/LS6h2kVsQqY/s400/highpolyz+copy.png" style="cursor: pointer; height: 233px; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;I have done the high poly and baked out all the normal and AO maps but getting some doddgy normals. I will try and rebake some of them and try a few&amp;nbsp;different&amp;nbsp;methods. I been using xnormal for its speed. I want to move on to something else so mite leave it for later and come back to it later on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2564500682179425373?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2564500682179425373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/high-poly.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2564500682179425373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2564500682179425373'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/high-poly.html' title='High Poly'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/S8oKV-iyAiI/AAAAAAAAARc/LS6h2kVsQqY/s72-c/highpolyz+copy.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3668813112682603125</id><published>2010-04-14T04:42:00.003+01:00</published><updated>2010-04-14T04:56:08.658+01:00</updated><title type='text'>Spring Break Zbrush Class</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S8U6p37hOwI/AAAAAAAAARU/eHTgJDIBmFs/s1600/spring+break+zbrush+class.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S8U6p37hOwI/AAAAAAAAARU/eHTgJDIBmFs/s400/spring+break+zbrush+class.jpg" alt="" id="BLOGGER_PHOTO_ID_5459834614319233794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello again,&lt;br /&gt;&lt;br /&gt;just wanted to give a update on the spring break class I took where I was teaching &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Zbrush&lt;/span&gt; to a group of 10 kids  . This is the a image of what they produced from my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Texturing&lt;/span&gt; and Rendering Lesson. I was impressed with how well they picked it up and some of them even had time left over so I showed them the transpose tools.&lt;br /&gt;&lt;br /&gt;They also made there own cartoon creature which they started from Z-Spheres and took all the way to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;texuring&lt;/span&gt; and rendering in under 2hrs!!! I was amazed. By the fourth and final day they where I suggested to them that they bring in a sketch of their own and try and make that in 3d, again I was amazed how well they got on.&lt;br /&gt;&lt;br /&gt;If I find time I will render out the rest of their work they produced and post it here!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3668813112682603125?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3668813112682603125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/spring-break-zbrush-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3668813112682603125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3668813112682603125'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/spring-break-zbrush-class.html' title='Spring Break Zbrush Class'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/S8U6p37hOwI/AAAAAAAAARU/eHTgJDIBmFs/s72-c/spring+break+zbrush+class.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2162904224554593522</id><published>2010-04-06T00:46:00.003+01:00</published><updated>2010-04-06T00:51:59.249+01:00</updated><title type='text'>Block in texture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/S7p3Xi_QySI/AAAAAAAAARM/W13o6dqYB6k/s1600/block+in.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 304px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/S7p3Xi_QySI/AAAAAAAAARM/W13o6dqYB6k/s400/block+in.png" alt="" id="BLOGGER_PHOTO_ID_5456805144925620514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hey textures has never been something I have been great at. Avoided them so far. I know this guy doesn't really have allot of texture detail to him but still going to be something new for me. So I decided to block it in try out different approaches quickly then when I find something I like I will get into making a tidy texture map!&lt;br /&gt;&lt;br /&gt;Something else I have learned was I never knew you could anti alias your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;view port&lt;/span&gt; in Maya and Max!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2162904224554593522?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2162904224554593522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/block-in-texture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2162904224554593522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2162904224554593522'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/block-in-texture.html' title='Block in texture'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/S7p3Xi_QySI/AAAAAAAAARM/W13o6dqYB6k/s72-c/block+in.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-706150902859022123</id><published>2010-04-02T02:38:00.003+01:00</published><updated>2010-04-02T02:47:20.941+01:00</updated><title type='text'>UV Layout</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/S7VKrVUpgOI/AAAAAAAAARE/J_N8jnb_h0A/s1600/uv+layout.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/S7VKrVUpgOI/AAAAAAAAARE/J_N8jnb_h0A/s400/uv+layout.png" alt="" id="BLOGGER_PHOTO_ID_5455348631947804898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I have moved on and done my UV layout for this guy. I am sure I could optimise it more but I am happy that he has almost zero &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;stretching&lt;/span&gt; as I want nice clean maps. I am hoping to get away with 1024 &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;texture&lt;/span&gt; map in keeping with my low poly count which is down by 184 &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;poly's&lt;/span&gt; so he is now sitting at 5240 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;tris&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt; I also changed the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;design&lt;/span&gt; a fair bit. I was looking at the 2D concept and thinking how he has short legs which I think will make walking &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;difficult&lt;/span&gt; so to help him get around I have given him a jet pack! Which I think he suits.&lt;br /&gt;&lt;br /&gt;I do plan on rigging this guy so I am thinking how he is going to function and will be adding some edge loops to allow better deformation.&lt;br /&gt;&lt;br /&gt;Looks like I mite get this finished by the 8&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;th&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-706150902859022123?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/706150902859022123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/uv-layout.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/706150902859022123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/706150902859022123'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/04/uv-layout.html' title='UV Layout'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/S7VKrVUpgOI/AAAAAAAAARE/J_N8jnb_h0A/s72-c/uv+layout.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7506088692417936430</id><published>2010-03-29T03:51:00.004+01:00</published><updated>2010-03-29T04:07:46.600+01:00</updated><title type='text'>Update - I guess</title><content type='html'>I have been trying to do some work while I was back in Scotland for a while. I told myself I would wrap this up before I go back on the 8&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;th&lt;/span&gt; so I got a week! Well I have done all the hard work I guess I worked on the mesh trying to strip out &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;polys&lt;/span&gt; and have got it down to 5424 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;tris&lt;/span&gt;. I have done the UV Layout so it on to texture work. I will use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Zbrush&lt;/span&gt; for the head but the rest of the high poly work will be done in Maya.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/S7AZB_UTFUI/AAAAAAAAAQ8/zC6_JIxX3iY/s1600/views.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 187px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/S7AZB_UTFUI/AAAAAAAAAQ8/zC6_JIxX3iY/s400/views.png" alt="" id="BLOGGER_PHOTO_ID_5453886670712804674" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7506088692417936430?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7506088692417936430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/update-i-guess.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7506088692417936430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7506088692417936430'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/update-i-guess.html' title='Update - I guess'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/S7AZB_UTFUI/AAAAAAAAAQ8/zC6_JIxX3iY/s72-c/views.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-980476189783294639</id><published>2010-03-08T00:38:00.000Z</published><updated>2010-03-08T00:39:23.073Z</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S5RHNvsHbII/AAAAAAAAAQk/dxzZ8y0zm8s/s1600-h/end+1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 206px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S5RHNvsHbII/AAAAAAAAAQk/dxzZ8y0zm8s/s400/end+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5446056150863146114" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-980476189783294639?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/980476189783294639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/980476189783294639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/980476189783294639'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/blog-post.html' title=''/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/S5RHNvsHbII/AAAAAAAAAQk/dxzZ8y0zm8s/s72-c/end+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8933687768373600370</id><published>2010-03-07T03:56:00.004Z</published><updated>2010-03-07T06:33:50.092Z</updated><title type='text'>Intro to Zbrush</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S5NIwdM9pQI/AAAAAAAAAQc/drlf4CYwWwM/s1600-h/intro+zbrush.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 242px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S5NIwdM9pQI/AAAAAAAAAQc/drlf4CYwWwM/s400/intro+zbrush.jpg" alt="" id="BLOGGER_PHOTO_ID_5445776371730982146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hello again. Next week I have been asked run a class for teens during spring break. It wont be a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;surprise&lt;/span&gt; that I have chosen to try &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;introduce&lt;/span&gt; everyone to my favourite package Z-BRUSH !&lt;br /&gt;&lt;br /&gt;I am going to try and teach them the basics and lead them to create a simple cartoon character&lt;br /&gt;( not my concept ) . I will be creating a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;PDF&lt;/span&gt; for the class as well as a video time laps which I will post here.&lt;br /&gt;&lt;br /&gt;Really looking forward to teaching and will post the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;results&lt;/span&gt; of what the kids produce !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8933687768373600370?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8933687768373600370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/intro-to-zbrush.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8933687768373600370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8933687768373600370'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/intro-to-zbrush.html' title='Intro to Zbrush'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/S5NIwdM9pQI/AAAAAAAAAQc/drlf4CYwWwM/s72-c/intro+zbrush.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8361662901412368674</id><published>2010-03-02T06:23:00.005Z</published><updated>2010-03-02T06:28:44.780Z</updated><title type='text'>Base mesh almost done</title><content type='html'>Just chipping away at this when I get a spare minute or two, should be done soon. Here is my base  mesh, trying to keep him under 3000 polys  -Not sure if I am going to animate but if I am I will need to change his legs as  I can imagine how he will walk as they are now.&lt;br /&gt;&lt;br /&gt;.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/S4yvUTM22rI/AAAAAAAAAQE/myZBpFTFDo0/s1600-h/base+mesh.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 165px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/S4yvUTM22rI/AAAAAAAAAQE/myZBpFTFDo0/s400/base+mesh.png" alt="" id="BLOGGER_PHOTO_ID_5443918812870531762" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8361662901412368674?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8361662901412368674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/base-mesh-almost-done.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8361662901412368674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8361662901412368674'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/03/base-mesh-almost-done.html' title='Base mesh almost done'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/S4yvUTM22rI/AAAAAAAAAQE/myZBpFTFDo0/s72-c/base+mesh.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-9176577172154559239</id><published>2010-02-26T06:19:00.012Z</published><updated>2010-02-26T07:47:49.872Z</updated><title type='text'>Long time no post!</title><content type='html'>Hello again,&lt;br /&gt;&lt;br /&gt;Been far to long since my last post and to tell the truth I kind of missed it. I like my blog as it allows me to keep track how how I am progressing and what I have learned even if its is for my owns sake :P&lt;br /&gt;&lt;br /&gt;So what have I been up to? Well I have been doing some 3D work mainly with Z-brush and Z-Spheres 2. Each &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Monday&lt;/span&gt;&lt;/span&gt; I try and catch up with my friend &lt;a href="http://janekart.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Zanek&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; over &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Skype&lt;/span&gt;&lt;/span&gt;. We have a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Zbrush&lt;/span&gt;&lt;/span&gt; session while we chat and the idea is if we mange to do this ever &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Monday&lt;/span&gt;&lt;/span&gt; then we will slow but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;surely&lt;/span&gt;&lt;/span&gt; get better with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Zbrush&lt;/span&gt;&lt;/span&gt;. I really look forward to this and like to call them "Z-Brush Mondays"&lt;br /&gt;&lt;br /&gt;I have also been trying to do the &lt;a href="http://www.zbrushcentral.com/showthread.php?t=80386&amp;amp;page=1&amp;amp;pp=15"&gt;E.D.A.H&lt;/a&gt; ( Every Day An Hour ) where you spend an hour with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Zbrush&lt;/span&gt;&lt;/span&gt;. So far I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;haven't&lt;/span&gt;&lt;/span&gt; been &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;entirely&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;faithful&lt;/span&gt;&lt;/span&gt; to this but some good things have come from it and I am &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;definitely&lt;/span&gt;&lt;/span&gt; getting faster.&lt;br /&gt;&lt;br /&gt;So here you can see what has come from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Zbrush&lt;/span&gt;&lt;/span&gt; Mondays and E.D.A.H :&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My first &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;attempt&lt;/span&gt;&lt;/span&gt; with Z-Spheres 2 / 6hrs Sculpt&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/S4dtiDzVGyI/AAAAAAAAAPM/edS2IKUaEtg/s1600-h/BASE+MESH.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 200px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/S4dtiDzVGyI/AAAAAAAAAPM/edS2IKUaEtg/s400/BASE+MESH.jpg" alt="" id="BLOGGER_PHOTO_ID_5442439106604112674" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/S4dtqNZt34I/AAAAAAAAAPU/enQkNzGh-W8/s1600-h/attachment.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 200px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/S4dtqNZt34I/AAAAAAAAAPU/enQkNzGh-W8/s400/attachment.jpg" alt="" id="BLOGGER_PHOTO_ID_5442439246619991938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This started out by making his body in Z-brush using Z-Spheres. I was surprised at how clean the mesh was when converted to a poly mesh 3d. The other parts have been made in Maya. I plan on making him a low budget game character and hopefully doing a high res render.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S4dzQLAOvEI/AAAAAAAAAPc/v7PuwwLOtqo/s1600-h/zbrush+z+sketch+2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 268px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S4dzQLAOvEI/AAAAAAAAAPc/v7PuwwLOtqo/s400/zbrush+z+sketch+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5442445396369390658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I seen the DVD cover of ICE ACE and thought "Sid" would be a great project for Z-Spheres. I knocked this out in 30&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;Min's&lt;/span&gt;!! Was really happy about that :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/S4d26Vs_OMI/AAAAAAAAAPk/7XkxMIrc7xM/s1600-h/sid.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 183px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/S4d26Vs_OMI/AAAAAAAAAPk/7XkxMIrc7xM/s400/sid.jpg" alt="" id="BLOGGER_PHOTO_ID_5442449419330861250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This was another Z-Sphere Test . Would have taken &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;further&lt;/span&gt; but the file got messed up :/&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S4d4ydbxrNI/AAAAAAAAAPs/_g4_62hhPuw/s1600-h/z+test.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 241px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S4d4ydbxrNI/AAAAAAAAAPs/_g4_62hhPuw/s400/z+test.jpg" alt="" id="BLOGGER_PHOTO_ID_5442451482990456018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dino, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;Maybe&lt;/span&gt; get &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;developed&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;further&lt;/span&gt; who knows but to much detail needed and I am enjoying doing the fast block in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;atm&lt;/span&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S4d7ms4oOXI/AAAAAAAAAP0/Y1FI2_6jy9Q/s1600-h/dino.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 268px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S4d7ms4oOXI/AAAAAAAAAP0/Y1FI2_6jy9Q/s400/dino.jpg" alt="" id="BLOGGER_PHOTO_ID_5442454579514456434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So what have I learned? Z-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Sphere&lt;/span&gt; are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;amazing&lt;/span&gt; once you get used to them they are so fast I can imagine blocking any organic mesh without them. More to come!&lt;br /&gt;&lt;br /&gt;:)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://forums.3dtotal.com/attachment.php?attachmentid=152497&amp;amp;stc=1&amp;amp;d=1262559847"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-9176577172154559239?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/9176577172154559239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/02/long-time-no-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/9176577172154559239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/9176577172154559239'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2010/02/long-time-no-post.html' title='Long time no post!'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/S4dtiDzVGyI/AAAAAAAAAPM/edS2IKUaEtg/s72-c/BASE+MESH.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8315873569833622942</id><published>2009-09-11T22:22:00.004+01:00</published><updated>2010-02-26T07:49:17.821Z</updated><title type='text'>Zbrush 3.5! I love Zbrush</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/S4d891WTCLI/AAAAAAAAAP8/IVDjSwbIBck/s1600-h/post-2334-1250236412.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 301px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/S4d891WTCLI/AAAAAAAAAP8/IVDjSwbIBck/s400/post-2334-1250236412.jpg" alt="" id="BLOGGER_PHOTO_ID_5442456076434999474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;don't&lt;/span&gt; use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Zbrush&lt;/span&gt; now is the time to start! New update , new tools and new &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;possibilities&lt;/span&gt; !&lt;br /&gt;Have a look &lt;a href="http://www.zbrushcentral.com/zbc/showthread.php?t=074989"&gt;here!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8315873569833622942?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8315873569833622942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/zbrush-35-i-love-zbrush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8315873569833622942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8315873569833622942'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/zbrush-35-i-love-zbrush.html' title='Zbrush 3.5! I love Zbrush'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/S4d891WTCLI/AAAAAAAAAP8/IVDjSwbIBck/s72-c/post-2334-1250236412.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4446382013547822025</id><published>2009-09-08T01:38:00.002+01:00</published><updated>2009-09-08T01:46:59.351+01:00</updated><title type='text'>Crab Anyone?</title><content type='html'>OK just a little project to help me get warmed up for my main portfolio project. This Project is based on an art test for blitz games which has is to create a game ready asset with limitation set withing a professional brief.&lt;br /&gt;&lt;br /&gt;Here is my Initial Base mesh&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SqWpV_1uWHI/AAAAAAAAAO8/OFKV6SvT1ms/s1600-h/crab+base+mesh.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 217px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SqWpV_1uWHI/AAAAAAAAAO8/OFKV6SvT1ms/s400/crab+base+mesh.png" alt="" id="BLOGGER_PHOTO_ID_5378891525343041650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Soon i will be in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Zbrush&lt;/span&gt; to fix the form and proportions then back into Maya to redo the typology to better suit the form Will be doing updates when I can.&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4446382013547822025?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4446382013547822025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/crab-anyone.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4446382013547822025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4446382013547822025'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/crab-anyone.html' title='Crab Anyone?'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SqWpV_1uWHI/AAAAAAAAAO8/OFKV6SvT1ms/s72-c/crab+base+mesh.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7972836792306760844</id><published>2009-09-06T23:22:00.014+01:00</published><updated>2010-02-26T06:45:46.988Z</updated><title type='text'>Dare to be Digital  2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mcvuk.com/static/images/assets/18/30_10-PixelPirates.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 283px;" src="http://www.mcvuk.com/static/images/assets/18/30_10-PixelPirates.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just wanted to posted some info about what I was &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;up to&lt;/span&gt; over the summer.I took part in this years Dare to be Digital &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Competition&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Whats is dare?&lt;br /&gt;&lt;br /&gt;Dare to be Digital is a video games development competition for extremely talented students at Universities and Colleges of Art. Teams of 5 students, usually a mix of artists, programmers and audio, assemble in a development hothouse for 10 weeks to develop a prototype video game, receiving daily support and weekly training sessions from industry specialists.  &lt;p&gt;At the end of the competition, the prototypes are displayed at a special talent showcasing event in Edinburgh, &lt;a href="http://www.daretobedigital.com/protoplay/"&gt;Dare &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ProtoPlay&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.daretobedigital.com/protoplay/"&gt;,&lt;/a&gt; alongside the Edinburgh Interactive Festival in August.  The general public as well as industry experts  get to play &lt;em&gt;and&lt;/em&gt; vote for the games.  Prizes are then awarded to the winning teams at a special awards ceremony.  Later in the year the winning teams attend the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;BAFTA&lt;/span&gt; Video Games Awards to compete for the coveted "Ones to Watch Award".&lt;br /&gt;&lt;/p&gt;&lt;p&gt;A short video of Dare can be seen &lt;a href="http://www.daretobedigital.com/about/documentary/2009.php"&gt;here&lt;/a&gt;!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;My team was called Pixel Pirates and we made a Prototype called &lt;a href="http://www.colour-coded.com/"&gt;Colour Coded&lt;/a&gt;.The Game is a 3D &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;platform&lt;/span&gt;-puzzler where you must &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;manage&lt;/span&gt; a group of naive explorers through various crazy physics based puzzles. You must apply paint to objects using you your paint brush and 4 colours, each with their own &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;physical&lt;/span&gt; attribute.&lt;/p&gt;&lt;p&gt;Be vigilant to allow safe passage for the Explorers! You must help them find &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;their&lt;/span&gt; ship so they can travel to new worlds!&lt;/p&gt;&lt;p&gt;What did I do?&lt;/p&gt;&lt;p&gt;My main role with in the team is was to create and design all the 3d assets withing the game , character, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;environments&lt;/span&gt; and it props.   I was also acting as the team lead for the 10 weeks.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;How did we get on?&lt;br /&gt;&lt;br /&gt;Colour Coded was one of the three game that won Dare to be Digital 2009 and the team has been nominated to for the &lt;a href="http://www.bafta.org/awards/video-games/ones-to-watch-award,476,BA.html"&gt;Ones to watch &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;BAFTA&lt;/span&gt; award!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some of the Media Coverage the competition and the teams have received.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.bbc.co.uk/1/hi/scotland/tayside_and_central/8206984.stm"&gt;BBC NEWS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.develop-online.net/news/32637/Dare-to-be-Digital-names-its-final-three"&gt;1: DEVELOP MAGAZINE&lt;/a&gt;  ,&lt;a href="http://www.develop-online.net/features/577/Dare-to-Be-Digital-2009-Preview"&gt; 2: DEVELOP MAGAZINE &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesindustry.biz/articles/dare-to-be-digital-winners-and-bafta-nominees-chosen"&gt;GAMES INDUSTRY BIZ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4mations.tv/tag/dare/"&gt;1: 4&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;MATIONS&lt;/span&gt;&lt;/a&gt; , &lt;a href="http://www.4mations.tv/2009/08/colour-coded-dare-to-be-digital/"&gt;2: 4&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;MATIONS&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.daretobedigital.com/news/newsfull.php?intStoryNumber=310"&gt;DARE SITE &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bitmob.com/index.php/mobfeed/Dare-to-be-Digital-Pixel-Pirates-Contest.html"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;BITMOB&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Protoplay&lt;/span&gt; pictures on &lt;a href="http://www.flickr.com/photos/41589451@N02/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;FlickR&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More information and future updates can be found on out site &lt;a href="http://www.colour-coded.com/"&gt;www.colour-coded.com&lt;/a&gt; and if you would like to get &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;in touch&lt;/span&gt; with the team email at&lt;br /&gt;&lt;br /&gt;hello@colour-coded.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7972836792306760844?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7972836792306760844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/dare-to-be-digital-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7972836792306760844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7972836792306760844'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/dare-to-be-digital-2009.html' title='Dare to be Digital  2009'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8669937125262931584</id><published>2009-09-06T15:36:00.005+01:00</published><updated>2009-09-06T23:20:03.305+01:00</updated><title type='text'>Final Update on Comic Project</title><content type='html'>Hello&lt;br /&gt;&lt;br /&gt;Been a while since Ive been on and thought It was time for an update on what I have been working on. I never posted the end result on here so here are the four &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;completed&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;panels&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SqPMjGvuPOI/AAAAAAAAAOU/UuKjAueCISc/s1600-h/PANEL+1+.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SqPMjGvuPOI/AAAAAAAAAOU/UuKjAueCISc/s400/PANEL+1+.jpg" alt="" id="BLOGGER_PHOTO_ID_5378367283488767202" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMjjCVwCI/AAAAAAAAAOc/dkhbsblLQpQ/s1600-h/PANEL+2+.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMjjCVwCI/AAAAAAAAAOc/dkhbsblLQpQ/s400/PANEL+2+.jpg" alt="" id="BLOGGER_PHOTO_ID_5378367291083046946" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMj3BMepI/AAAAAAAAAOk/eN4S_kUvws0/s1600-h/PANEL+3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMj3BMepI/AAAAAAAAAOk/eN4S_kUvws0/s400/PANEL+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5378367296446954130" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SqPMkRPzonI/AAAAAAAAAOs/ItPoKIf9k3A/s1600-h/PANEL+4.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SqPMkRPzonI/AAAAAAAAAOs/ItPoKIf9k3A/s400/PANEL+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5378367303487562354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Below is an example of how I adapted the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;original&lt;/span&gt; comic :&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMkoRpZsI/AAAAAAAAAO0/KHWKzY1EcjY/s1600-h/OLD+VS+NEW+.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SqPMkoRpZsI/AAAAAAAAAO0/KHWKzY1EcjY/s400/OLD+VS+NEW+.jpg" alt="" id="BLOGGER_PHOTO_ID_5378367309669295810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These images where part of my research into the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;future&lt;/span&gt; of comics to which lead me to create a concept called the 3D Canvas, which a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;prototype&lt;/span&gt; can be viewed here &lt;a href="http://www.blogger.com/www.the3d-canvas.com"&gt;&lt;/a&gt;&lt;a href="http://www.the3d-canvas.com/"&gt;www.the3d-canvas.com &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I posted my work public in various &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;forums&lt;/span&gt; for feedback which can be found here :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.zbrushcentral.com/zbc/showthread.php?t=70871"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;zbrush&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;fourms&lt;/span&gt;, &lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.3dtotal.com/showthread.php?t=67116"&gt;3d total &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;fourms&lt;/span&gt;, &lt;/a&gt;&lt;br /&gt;&lt;a href="http://comixtalk.com/murray/future_comics_infinitecanvas_evloved_3d_canvas"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;comix&lt;/span&gt; talk &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My comic &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;imbeded&lt;/span&gt; into the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;Infinite&lt;/span&gt; Canvas Model can be viewed &lt;a href="http://infinitecanvas.appjet.net/view?name=Future%20of%20Comics"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A copy of my final &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;presentation&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;slide&lt;/span&gt; show can be found &lt;a href="http://infinitecanvas.appjet.net/view?name=Presentation%20on%20Comics"&gt;here &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I would just like to say thanks to my Dad for all his help and support and to anyone else who &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;offered&lt;/span&gt; advice/feedback you know who you are.&lt;br /&gt;&lt;br /&gt;Cheers!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=140313"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8669937125262931584?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8669937125262931584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/last-update-on-comic-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8669937125262931584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8669937125262931584'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/09/last-update-on-comic-project.html' title='Final Update on Comic Project'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SqPMjGvuPOI/AAAAAAAAAOU/UuKjAueCISc/s72-c/PANEL+1+.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-587367747951795543</id><published>2009-05-08T22:50:00.004+01:00</published><updated>2009-05-08T23:18:38.781+01:00</updated><title type='text'>PANEL 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SgSvuZ9h4SI/AAAAAAAAAOI/OHJnhtbyxdg/s1600-h/PANEL+1+best.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 230px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SgSvuZ9h4SI/AAAAAAAAAOI/OHJnhtbyxdg/s400/PANEL+1+best.png" alt="" id="BLOGGER_PHOTO_ID_5333581070491312418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SgSqisSftlI/AAAAAAAAAN4/7p6g-jceD_c/s1600-h/PANEL+1+best.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-587367747951795543?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/587367747951795543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panel-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/587367747951795543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/587367747951795543'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panel-1.html' title='PANEL 1'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SgSvuZ9h4SI/AAAAAAAAAOI/OHJnhtbyxdg/s72-c/PANEL+1+best.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4930811669334459728</id><published>2009-05-06T19:16:00.004+01:00</published><updated>2009-05-06T19:31:17.415+01:00</updated><title type='text'>PANEL 4 DRAFT</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SgHXPfzEoVI/AAAAAAAAANo/HApRzN2bGfo/s1600-h/4th+panel1+copy.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 230px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SgHXPfzEoVI/AAAAAAAAANo/HApRzN2bGfo/s400/4th+panel1+copy.png" alt="" id="BLOGGER_PHOTO_ID_5332780095017099602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SgHUBsTV4bI/AAAAAAAAANg/0yj7G7vQaqE/s1600-h/4th+panel+copy.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4930811669334459728?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4930811669334459728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panel-4-draft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4930811669334459728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4930811669334459728'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panel-4-draft.html' title='PANEL 4 DRAFT'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SgHXPfzEoVI/AAAAAAAAANo/HApRzN2bGfo/s72-c/4th+panel1+copy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7268764655934331127</id><published>2009-05-05T22:22:00.005+01:00</published><updated>2009-05-07T01:50:12.533+01:00</updated><title type='text'>Panels 1 - 2 DRAFT</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SgIwNrD87WI/AAAAAAAAANw/ZjqfOiGsU9M/s1600-h/comp%2Bfinal%2Bcopy+master+for+the+printer+guy+copy.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 230px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SgIwNrD87WI/AAAAAAAAANw/ZjqfOiGsU9M/s400/comp%2Bfinal%2Bcopy+master+for+the+printer+guy+copy.png" alt="" id="BLOGGER_PHOTO_ID_5332877920215821666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SgCvFpe-_YI/AAAAAAAAANY/JQnGGCKpUHw/s1600-h/comp+final+2.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 230px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SgCvFpe-_YI/AAAAAAAAANY/JQnGGCKpUHw/s400/comp+final+2.png" alt="" id="BLOGGER_PHOTO_ID_5332454470376684930" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7268764655934331127?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7268764655934331127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panels-1-2-draft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7268764655934331127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7268764655934331127'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/05/panels-1-2-draft.html' title='Panels 1 - 2 DRAFT'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SgIwNrD87WI/AAAAAAAAANw/ZjqfOiGsU9M/s72-c/comp%2Bfinal%2Bcopy+master+for+the+printer+guy+copy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5008168516354103329</id><published>2009-04-27T18:35:00.001+01:00</published><updated>2009-04-27T18:37:37.253+01:00</updated><title type='text'>PANEL 2 BEST</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SfXtWiKO7BI/AAAAAAAAANI/lwX010qr5pE/s1600-h/Untitled-2.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 228px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SfXtWiKO7BI/AAAAAAAAANI/lwX010qr5pE/s400/Untitled-2.png" alt="" id="BLOGGER_PHOTO_ID_5329426705445481490" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5008168516354103329?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5008168516354103329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/panel-2-best.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5008168516354103329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5008168516354103329'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/panel-2-best.html' title='PANEL 2 BEST'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SfXtWiKO7BI/AAAAAAAAANI/lwX010qr5pE/s72-c/Untitled-2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6346024528838239908</id><published>2009-04-26T17:30:00.003+01:00</published><updated>2009-04-26T17:51:49.995+01:00</updated><title type='text'>PANEL 2 FIRST DRAFT feedback please!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SfSRIYBuqKI/AAAAAAAAANA/5cvJqlAZvzo/s1600-h/COMPOSITE+copy.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 228px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SfSRIYBuqKI/AAAAAAAAANA/5cvJqlAZvzo/s400/COMPOSITE+copy.png" alt="" id="BLOGGER_PHOTO_ID_5329043832160823458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SfSMTABOhxI/AAAAAAAAAMw/1gqPdiZB-60/s1600-h/COMPOSITE+1.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6346024528838239908?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6346024528838239908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/panel-2-fist-draft.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6346024528838239908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6346024528838239908'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/panel-2-fist-draft.html' title='PANEL 2 FIRST DRAFT feedback please!'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SfSRIYBuqKI/AAAAAAAAANA/5cvJqlAZvzo/s72-c/COMPOSITE+copy.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4879034044396412785</id><published>2009-04-23T13:37:00.002+01:00</published><updated>2009-04-23T19:05:33.796+01:00</updated><title type='text'>IRON</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s1600-h/IRON+3.jpg"&gt;&lt;img style="cursor: pointer; width: 395px; height: 415px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s400/IRON+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5327949489235801362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SfCQVaqeoDI/AAAAAAAAAMI/c1Uucj9zbJk/s1600-h/IRON+UPODATE.jpg"&gt;&lt;img style="cursor: pointer; width: 395px; height: 224px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SfCQVaqeoDI/AAAAAAAAAMI/c1Uucj9zbJk/s400/IRON+UPODATE.jpg" alt="" id="BLOGGER_PHOTO_ID_5327917056788439090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SfBhT55SwaI/AAAAAAAAAMA/7P7y-Bmp58s/s1600-h/IRON.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4879034044396412785?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4879034044396412785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/iron.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4879034044396412785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4879034044396412785'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/iron.html' title='IRON'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s72-c/IRON+3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1563422486887435609</id><published>2009-04-22T20:59:00.004+01:00</published><updated>2009-04-26T17:50:59.875+01:00</updated><title type='text'>INTERFACE MOCK UP</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SfSQ7MlOOTI/AAAAAAAAAM4/MZKGiteZYjg/s1600-h/template1+copy.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 198px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SfSQ7MlOOTI/AAAAAAAAAM4/MZKGiteZYjg/s400/template1+copy.png" alt="" id="BLOGGER_PHOTO_ID_5329043605750167858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Se93ZkVdpTI/AAAAAAAAAL4/1znZv6EvlQ4/s1600-h/template.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 198px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Se93ZkVdpTI/AAAAAAAAAL4/1znZv6EvlQ4/s400/template.jpg" alt="" id="BLOGGER_PHOTO_ID_5327608165336720690" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1563422486887435609?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1563422486887435609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/interface-mock-up.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1563422486887435609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1563422486887435609'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/interface-mock-up.html' title='INTERFACE MOCK UP'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SfSQ7MlOOTI/AAAAAAAAAM4/MZKGiteZYjg/s72-c/template1+copy.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4976206414816823770</id><published>2009-04-19T22:53:00.004+01:00</published><updated>2009-04-21T11:46:15.816+01:00</updated><title type='text'>POSE 17-18</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/Se2j87MYgBI/AAAAAAAAALY/M8zd7gNEx2E/s1600-h/POSE+17.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/Se2j87MYgBI/AAAAAAAAALY/M8zd7gNEx2E/s400/POSE+17.jpg" alt="" id="BLOGGER_PHOTO_ID_5327094201326272530" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4976206414816823770?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4976206414816823770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-17-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4976206414816823770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4976206414816823770'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-17-18.html' title='POSE 17-18'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/Se2j87MYgBI/AAAAAAAAALY/M8zd7gNEx2E/s72-c/POSE+17.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4671024831076234648</id><published>2009-04-19T22:53:00.001+01:00</published><updated>2009-04-19T22:53:18.030+01:00</updated><title type='text'>POSE 15-16</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4671024831076234648?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4671024831076234648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-15-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4671024831076234648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4671024831076234648'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-15-16.html' title='POSE 15-16'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6953056913354738760</id><published>2009-04-19T22:52:00.009+01:00</published><updated>2009-04-21T13:04:29.404+01:00</updated><title type='text'>POSE 14</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Se22Se404pI/AAAAAAAAALw/6f4Pg3eDTwE/s1600-h/POSE+14+post.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Se22Se404pI/AAAAAAAAALw/6f4Pg3eDTwE/s400/POSE+14+post.jpg" alt="" id="BLOGGER_PHOTO_ID_5327114362894475922" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6953056913354738760?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6953056913354738760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6953056913354738760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6953056913354738760'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-14.html' title='POSE 14'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/Se22Se404pI/AAAAAAAAALw/6f4Pg3eDTwE/s72-c/POSE+14+post.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6929983327848385348</id><published>2009-04-19T22:52:00.008+01:00</published><updated>2009-04-21T13:03:45.749+01:00</updated><title type='text'>POSE 13</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Se22G-eGKVI/AAAAAAAAALo/ZWHzXVfUOxk/s1600-h/POSE+13+post.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Se22G-eGKVI/AAAAAAAAALo/ZWHzXVfUOxk/s400/POSE+13+post.jpg" alt="" id="BLOGGER_PHOTO_ID_5327114165213866322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/Se2mC3IpeiI/AAAAAAAAALg/2qWxNdbn2W8/s1600-h/POSE+13.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6929983327848385348?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6929983327848385348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6929983327848385348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6929983327848385348'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-13.html' title='POSE 13'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/Se22G-eGKVI/AAAAAAAAALo/ZWHzXVfUOxk/s72-c/POSE+13+post.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-493579580192678218</id><published>2009-04-19T22:52:00.006+01:00</published><updated>2009-04-20T14:04:21.450+01:00</updated><title type='text'>POSE 12</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/Sexy0f1gi_I/AAAAAAAAALQ/7U2RtaHgic4/s1600-h/POSE+12.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/Sexy0f1gi_I/AAAAAAAAALQ/7U2RtaHgic4/s400/POSE+12.jpg" alt="" id="BLOGGER_PHOTO_ID_5326758705497148402" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-493579580192678218?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/493579580192678218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/493579580192678218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/493579580192678218'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-12.html' title='POSE 12'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/Sexy0f1gi_I/AAAAAAAAALQ/7U2RtaHgic4/s72-c/POSE+12.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6962278489858249469</id><published>2009-04-19T22:51:00.009+01:00</published><updated>2009-04-20T14:03:32.004+01:00</updated><title type='text'>POSE 9</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/Sexynu4L47I/AAAAAAAAALI/rXsQySMRuyw/s1600-h/POSE+9.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/Sexynu4L47I/AAAAAAAAALI/rXsQySMRuyw/s400/POSE+9.jpg" alt="" id="BLOGGER_PHOTO_ID_5326758486196609970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6962278489858249469?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6962278489858249469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6962278489858249469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6962278489858249469'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-9.html' title='POSE 9'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/Sexynu4L47I/AAAAAAAAALI/rXsQySMRuyw/s72-c/POSE+9.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4321079700848360961</id><published>2009-04-19T22:51:00.008+01:00</published><updated>2009-04-20T14:01:47.005+01:00</updated><title type='text'>POSE 11</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SexyOJXaAGI/AAAAAAAAALA/leS41b-L5dA/s1600-h/POSE+11.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SexyOJXaAGI/AAAAAAAAALA/leS41b-L5dA/s400/POSE+11.jpg" alt="" id="BLOGGER_PHOTO_ID_5326758046630281314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/Sexx0YYQWAI/AAAAAAAAAKw/yLLn-EAZc54/s1600-h/POSE+10.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4321079700848360961?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4321079700848360961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4321079700848360961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4321079700848360961'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-11.html' title='POSE 11'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SexyOJXaAGI/AAAAAAAAALA/leS41b-L5dA/s72-c/POSE+11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3081675953499825393</id><published>2009-04-19T22:51:00.006+01:00</published><updated>2009-04-20T13:59:29.734+01:00</updated><title type='text'>POSE 10</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SexxrnMc_zI/AAAAAAAAAKo/qGk732TEaa8/s1600-h/POSE+10.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SexxrnMc_zI/AAAAAAAAAKo/qGk732TEaa8/s400/POSE+10.jpg" alt="" id="BLOGGER_PHOTO_ID_5326757453341982514" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3081675953499825393?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3081675953499825393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3081675953499825393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3081675953499825393'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-10.html' title='POSE 10'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SexxrnMc_zI/AAAAAAAAAKo/qGk732TEaa8/s72-c/POSE+10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1035583332395430475</id><published>2009-04-19T22:50:00.011+01:00</published><updated>2009-04-24T21:57:49.796+01:00</updated><title type='text'>POSE 5-6</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SfInxpZZMkI/AAAAAAAAAMo/lJv0ggZEY9c/s1600-h/POSE+5.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SfInxpZZMkI/AAAAAAAAAMo/lJv0ggZEY9c/s400/POSE+5.jpg" alt="" id="BLOGGER_PHOTO_ID_5328365043012153922" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1035583332395430475?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1035583332395430475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-5-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1035583332395430475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1035583332395430475'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-5-6.html' title='POSE 5-6'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SfInxpZZMkI/AAAAAAAAAMo/lJv0ggZEY9c/s72-c/POSE+5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-528176505763533146</id><published>2009-04-19T22:50:00.010+01:00</published><updated>2009-04-24T21:02:47.856+01:00</updated><title type='text'>POSE 4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SfIa4vfE-YI/AAAAAAAAAMg/WzDVRhLr2ec/s1600-h/POSE+4.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SfIa4vfE-YI/AAAAAAAAAMg/WzDVRhLr2ec/s400/POSE+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5328350871254530434" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-528176505763533146?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/528176505763533146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/528176505763533146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/528176505763533146'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-4.html' title='POSE 4'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SfIa4vfE-YI/AAAAAAAAAMg/WzDVRhLr2ec/s72-c/POSE+4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4527972839765304067</id><published>2009-04-19T22:50:00.009+01:00</published><updated>2009-04-20T13:58:56.634+01:00</updated><title type='text'>POSE 7</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SexxiPDWqLI/AAAAAAAAAKg/2t_r9GFxFZ4/s1600-h/POSE+7.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SexxiPDWqLI/AAAAAAAAAKg/2t_r9GFxFZ4/s400/POSE+7.jpg" alt="" id="BLOGGER_PHOTO_ID_5326757292242544818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SexxEj29feI/AAAAAAAAAKY/YWxLGANVJOg/s1600-h/POSE+7+copy.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4527972839765304067?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4527972839765304067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-7_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4527972839765304067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4527972839765304067'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-7_19.html' title='POSE 7'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SexxiPDWqLI/AAAAAAAAAKg/2t_r9GFxFZ4/s72-c/POSE+7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6147384389758667919</id><published>2009-04-19T22:50:00.007+01:00</published><updated>2009-04-19T22:50:55.245+01:00</updated><title type='text'>POSE 8</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6147384389758667919?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6147384389758667919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6147384389758667919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6147384389758667919'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-8.html' title='POSE 8'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6778616933379474962</id><published>2009-04-19T22:49:00.005+01:00</published><updated>2009-04-23T22:38:58.622+01:00</updated><title type='text'>POSE 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SfDf6WJBACI/AAAAAAAAAMY/1k_VaXfT5eU/s1600-h/POSE+3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SfDf6WJBACI/AAAAAAAAAMY/1k_VaXfT5eU/s400/POSE+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5328004552648097826" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6778616933379474962?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6778616933379474962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6778616933379474962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6778616933379474962'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-3.html' title='POSE 3'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SfDf6WJBACI/AAAAAAAAAMY/1k_VaXfT5eU/s72-c/POSE+3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7027002261721311636</id><published>2009-04-19T22:49:00.004+01:00</published><updated>2009-04-20T13:54:19.573+01:00</updated><title type='text'>POSE 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SexwdBHiw-I/AAAAAAAAAKQ/BXn1UCJCfcE/s1600-h/POSE+2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SexwdBHiw-I/AAAAAAAAAKQ/BXn1UCJCfcE/s400/POSE+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5326756103091045346" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7027002261721311636?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7027002261721311636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-2_19.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7027002261721311636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7027002261721311636'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-2_19.html' title='POSE 2'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SexwdBHiw-I/AAAAAAAAAKQ/BXn1UCJCfcE/s72-c/POSE+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-547969697889286488</id><published>2009-04-19T22:48:00.001+01:00</published><updated>2009-04-23T20:17:43.513+01:00</updated><title type='text'>POSE 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s400/IRON+3.jpg"&gt;&lt;img style="cursor: pointer; width: 380px; height: 400px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s400/IRON+3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-547969697889286488?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/547969697889286488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/547969697889286488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/547969697889286488'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/pose-1.html' title='POSE 1'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SfCt1O8ftRI/AAAAAAAAAMQ/0T9Fxp4npHQ/s72-c/IRON+3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5375623247086533585</id><published>2009-04-17T17:38:00.003+01:00</published><updated>2009-04-17T17:39:25.729+01:00</updated><title type='text'>Zdepth works</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Seiwi4vXz3I/AAAAAAAAAJ4/4rL8yhFL8C0/s1600-h/WORKS.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 213px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Seiwi4vXz3I/AAAAAAAAAJ4/4rL8yhFL8C0/s400/WORKS.jpg" alt="" id="BLOGGER_PHOTO_ID_5325700672758730610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ok so after listen to the feedback for my post on the Z brush forums I manged to get a z depth render.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5375623247086533585?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5375623247086533585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/zdepth-works.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5375623247086533585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5375623247086533585'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/zdepth-works.html' title='Zdepth works'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/Seiwi4vXz3I/AAAAAAAAAJ4/4rL8yhFL8C0/s72-c/WORKS.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4367719487435453440</id><published>2009-04-17T00:20:00.003+01:00</published><updated>2009-04-17T00:29:50.939+01:00</updated><title type='text'>Zdepth render in Zbrush</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/See_Zc3YZrI/AAAAAAAAAJw/G9kU6QO_gaw/s1600-h/example+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 359px; height: 400px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/See_Zc3YZrI/AAAAAAAAAJw/G9kU6QO_gaw/s400/example+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5325435528355014322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Today I was trying to find out how to add &lt;a href="http://www.cgarena.com/freestuff/tutorials/Zdepth/zdepth.html"&gt;Zdepth&lt;/a&gt; to my images to hopefully make the images more dynamic.&lt;br /&gt;&lt;br /&gt;But for some reason I am  having little success  after some experimenting I still had poor results so I made two posts on the Z brush forums. Both found &lt;a href="http://www.zbrushcentral.com/zbc/showthread.php?t=69857"&gt;here&lt;/a&gt; and &lt;a href="http://www.zbrushcentral.com/zbc/showthread.php?t=66026&amp;amp;page=3&amp;amp;pp=15"&gt;here&lt;/a&gt; . I have been given advice on what the possible problems could be and will try them out and post and update soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4367719487435453440?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4367719487435453440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/zdepth-render-in-zbrush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4367719487435453440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4367719487435453440'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/zdepth-render-in-zbrush.html' title='Zdepth render in Zbrush'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/See_Zc3YZrI/AAAAAAAAAJw/G9kU6QO_gaw/s72-c/example+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6764044685443552607</id><published>2009-04-14T11:14:00.003+01:00</published><updated>2009-04-14T11:18:15.111+01:00</updated><title type='text'>Best one yet</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SeRiN-8mLsI/AAAAAAAAAJQ/n2OOJ-g0Z-c/s1600-h/test+copy.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 293px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SeRiN-8mLsI/AAAAAAAAAJQ/n2OOJ-g0Z-c/s400/test+copy.png" alt="" id="BLOGGER_PHOTO_ID_5324488651833749186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Production is now my main priority no more test or experiments just making the panels. I did this yesterday and will continue  working on it today and hopefull will have my first finished panel !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6764044685443552607?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6764044685443552607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/best-one-yet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6764044685443552607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6764044685443552607'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/best-one-yet.html' title='Best one yet'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SeRiN-8mLsI/AAAAAAAAAJQ/n2OOJ-g0Z-c/s72-c/test+copy.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5398187339449577177</id><published>2009-04-03T12:46:00.002+01:00</published><updated>2009-04-03T12:50:10.218+01:00</updated><title type='text'>Stereoscopic Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SdX3f1xpbsI/AAAAAAAAAJI/Rrbs000YmxA/s1600-h/Stereoscopic+Test.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 321px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SdX3f1xpbsI/AAAAAAAAAJI/Rrbs000YmxA/s400/Stereoscopic+Test.png" alt="" id="BLOGGER_PHOTO_ID_5320430661191429826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As mentioned yesterday I wanted to see how feasibility it is to make this comic Stereoscopic. So I have made this test image, only thing is I don't have 3d glasses to try it out. So if anyone does can you have a quick look at let me know if it works or not.&lt;br /&gt;&lt;br /&gt;Cheers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5398187339449577177?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5398187339449577177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/stereoscopic-test.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5398187339449577177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5398187339449577177'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/stereoscopic-test.html' title='Stereoscopic Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SdX3f1xpbsI/AAAAAAAAAJI/Rrbs000YmxA/s72-c/Stereoscopic+Test.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-578382010836239807</id><published>2009-04-02T14:56:00.003+01:00</published><updated>2009-04-02T15:07:28.482+01:00</updated><title type='text'>Comp Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SdTEPtayZMI/AAAAAAAAAJA/4KUyFtOhvLw/s1600-h/comp+two+test.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 323px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SdTEPtayZMI/AAAAAAAAAJA/4KUyFtOhvLw/s400/comp+two+test.jpg" alt="" id="BLOGGER_PHOTO_ID_5320092834000430274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a quick test of trying the render out a panel. The reason for this is so that I could establish a suitable work flow.  I have identified  problems and due to limitations with z brush "camera" and there is NO documented solution.&lt;br /&gt;&lt;br /&gt;This will still be preferable to using Maya so I will have to continue with Z brush regardless of the problems it will pose.&lt;br /&gt;&lt;br /&gt;I am also looking at the possibility of trying to create a stereoscopic  renders so the viewer will get a true sense of this "3d canvas" and I think I will really add to the production.&lt;br /&gt;&lt;br /&gt;I am currently  researching  the techniques used to produce stereoscopic render in after effects but this is just to allow me to have the choice to add it as an after thought if I have the time.&lt;br /&gt;&lt;br /&gt;The modeling is almost done, just the details to be done so I will begin making the panels!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-578382010836239807?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/578382010836239807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/comp-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/578382010836239807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/578382010836239807'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/04/comp-test.html' title='Comp Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SdTEPtayZMI/AAAAAAAAAJA/4KUyFtOhvLw/s72-c/comp+two+test.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6437669301045380134</id><published>2009-03-31T18:50:00.003+01:00</published><updated>2009-03-31T18:52:33.286+01:00</updated><title type='text'>Base Mesh Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SdJX8_FP7GI/AAAAAAAAAI4/36UL39Jatvc/s1600-h/ALL+VIEWS+.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 110px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SdJX8_FP7GI/AAAAAAAAAI4/36UL39Jatvc/s400/ALL+VIEWS+.jpg" alt="" id="BLOGGER_PHOTO_ID_5319410815115193442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello, here we have the base mesh blocked out, still need to do allot but just wanted some feed back on what u think can be improved before I go ahead and detail him.&lt;br /&gt;&lt;br /&gt;Cheers for any feedback you leave!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6437669301045380134?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6437669301045380134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/base-mesh-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6437669301045380134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6437669301045380134'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/base-mesh-update.html' title='Base Mesh Update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SdJX8_FP7GI/AAAAAAAAAI4/36UL39Jatvc/s72-c/ALL+VIEWS+.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4333794469349750925</id><published>2009-03-31T13:18:00.002+01:00</published><updated>2009-03-31T13:20:27.048+01:00</updated><title type='text'>Update</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SdIKTCu_III/AAAAAAAAAIw/UCd1-rbjmek/s1600-h/IRN+M+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 285px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SdIKTCu_III/AAAAAAAAAIw/UCd1-rbjmek/s400/IRN+M+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5319325432145715330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Work on the second character hoping to have the base mesh finished in the next few days as time is running short then I can get on with rendering out the panels!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4333794469349750925?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4333794469349750925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4333794469349750925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4333794469349750925'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/update.html' title='Update'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SdIKTCu_III/AAAAAAAAAIw/UCd1-rbjmek/s72-c/IRN+M+copy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3156285578277462660</id><published>2009-03-27T18:49:00.003Z</published><updated>2009-03-27T18:58:32.740Z</updated><title type='text'>Quick Test</title><content type='html'>Below are two images one is the the stand alone panel test and the other is a quick look at how is sits in the "3d canvas" Ive found it is very awkward to get environment renders out of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;zbrush&lt;/span&gt; you don't have control over the camera point of interest as it automatically will be on the center of you re &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ztools&lt;/span&gt; to over come this I will do measurements on Maya and make my in tented focus point the physical center of the scene then when I export to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;zbrush&lt;/span&gt; camera movement will be allot less cumbersome.&lt;br /&gt;&lt;br /&gt;Other problems I have found are related to performance, I only have 2GB of ram on my laptop and ideal I would be using a 64bit 0S  and 4GB ram to get the most out of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;zbrush&lt;/span&gt;. I may have to bite the built and upgrade of the problem continues.&lt;br /&gt;&lt;br /&gt;Panel&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/Sc0f_MKquaI/AAAAAAAAAIg/NnhQIwNnUSk/s1600-h/full+panel+test+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 397px; height: 448px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/Sc0f_MKquaI/AAAAAAAAAIg/NnhQIwNnUSk/s400/full+panel+test+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5317941905452612002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comp in "3D CANVAS"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/Sc0gDxcb33I/AAAAAAAAAIo/RxEt4m1wgXE/s1600-h/camera+pan+zbrush+test+copy.png"&gt;&lt;img style="cursor: pointer; width: 396px; height: 221px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/Sc0gDxcb33I/AAAAAAAAAIo/RxEt4m1wgXE/s400/camera+pan+zbrush+test+copy.png" alt="" id="BLOGGER_PHOTO_ID_5317941984178724722" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3156285578277462660?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3156285578277462660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/quick-test.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3156285578277462660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3156285578277462660'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/quick-test.html' title='Quick Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/Sc0f_MKquaI/AAAAAAAAAIg/NnhQIwNnUSk/s72-c/full+panel+test+copy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3553062715733545953</id><published>2009-03-26T17:04:00.000Z</published><updated>2009-03-26T17:06:20.069Z</updated><title type='text'>Testing higher res renders</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/Scu1zHqyOII/AAAAAAAAAIY/DcE2bS-v2C0/s1600-h/high+res+so+far+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 275px; height: 400px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/Scu1zHqyOII/AAAAAAAAAIY/DcE2bS-v2C0/s400/high+res+so+far+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5317543674877458562" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3553062715733545953?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3553062715733545953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/testing-higher-res-renders.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3553062715733545953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3553062715733545953'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/testing-higher-res-renders.html' title='Testing higher res renders'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/Scu1zHqyOII/AAAAAAAAAIY/DcE2bS-v2C0/s72-c/high+res+so+far+copy.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5995590723956544594</id><published>2009-03-25T22:49:00.002Z</published><updated>2009-03-25T22:50:54.478Z</updated><title type='text'>Mat Caps</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Scq1Inw-lsI/AAAAAAAAAIQ/D7r7QG2urmk/s1600-h/ZBrush+Document+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 391px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Scq1Inw-lsI/AAAAAAAAAIQ/D7r7QG2urmk/s400/ZBrush+Document+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5317261469782283970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just trying to find the correct mat caps and colours i like.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5995590723956544594?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5995590723956544594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/mat-caps.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5995590723956544594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5995590723956544594'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/mat-caps.html' title='Mat Caps'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/Scq1Inw-lsI/AAAAAAAAAIQ/D7r7QG2urmk/s72-c/ZBrush+Document+copy.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8088663849469961959</id><published>2009-03-25T15:54:00.002Z</published><updated>2009-03-25T15:54:53.444Z</updated><title type='text'>Zbrush Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_6eAytt7NjFw/ScpTPjg6IeI/AAAAAAAAABs/rR0UDjMAsNc/s1600/Z%2BBRUSH%2BPOST%2BMASTER%2Bcopy.jpg"&gt;&lt;img style="cursor: pointer; width: 504px; height: 512px;" src="http://1.bp.blogspot.com/_6eAytt7NjFw/ScpTPjg6IeI/AAAAAAAAABs/rR0UDjMAsNc/s1600/Z%2BBRUSH%2BPOST%2BMASTER%2Bcopy.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am much hapier with the renders from z brush and I think I will have to use z brush for all the panel work and maya for environments and camera pans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8088663849469961959?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8088663849469961959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/zbrush-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8088663849469961959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8088663849469961959'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/zbrush-test.html' title='Zbrush Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_6eAytt7NjFw/ScpTPjg6IeI/AAAAAAAAABs/rR0UDjMAsNc/s72-c/Z%2BBRUSH%2BPOST%2BMASTER%2Bcopy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4160812476985425393</id><published>2009-03-24T12:00:00.009Z</published><updated>2009-03-25T12:36:04.947Z</updated><title type='text'>Week 5, Tue 24th TASKS</title><content type='html'>OK so I still have two task outstanding from yesterday &lt;span style="font-weight: bold;"&gt;Create Maps&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Rig using TSM &lt;span style="font-weight: bold;"&gt;,&lt;/span&gt;&lt;/span&gt; but&lt;br /&gt;I did manged to do which wasn't on my list successfully export a camera and null object into after effects. The reason I was having difficulty before was to do with the name of my camera being &lt;span style="font-weight: bold;"&gt;camerpan1&lt;/span&gt; but AE needs &lt;span style="font-weight: bold;"&gt; persp1&lt;/span&gt;. This will hopefuly save me alot of time in post production when add elements in AE such animated text to the rendered camera move from maya.&lt;br /&gt;&lt;br /&gt;So my tasks for today are :&lt;br /&gt;&lt;br /&gt;- Rig using TSM&lt;br /&gt;- Create Displacement Maps for whole character&lt;br /&gt;- Test render the maps&lt;br /&gt;- Composite Materials in Photoshop&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update:&lt;/span&gt; Spent some time trying to get displacement maps to work and still not getting correct results. I think it may be due to the type of details I am trying to reproduce I based me test on the hair with the results shown below which are I guess I can call acceptable.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Sckr7PhhuWI/AAAAAAAAAHw/WraGzjZi-pI/s1600-h/hair+displacment+test+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 314px; height: 400px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Sckr7PhhuWI/AAAAAAAAAHw/WraGzjZi-pI/s400/hair+displacment+test+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5316829131867011426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As you can see the Maya render matches the z brush render quite well, not perfect though. In this instance I used AUV tiles for the uv layout and I cant seem to see any artifacts.&lt;br /&gt;&lt;br /&gt;I am going to make a post with Notes covering the pipeline for creating displacement maps in z brush and rendering it out in maya, this will be helpful I will be using the work flow alot through the production.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;UPDATE:&lt;/span&gt; Ok so I have almost finished the high poly sculpting inside of z brush, later on I plan to generate the displacement/normal  maps and try and render them out as best I can inside of Maya.&lt;br /&gt;&lt;br /&gt;Later I will take  the best render I get I will make a comp with it inside of photoshop.&lt;br /&gt;&lt;br /&gt;Hopefull I will also have time to begin rigging!&lt;br /&gt;&lt;br /&gt;Here is render of the high poly in z brush.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SclUku-TKHI/AAAAAAAAAH4/jGAWYOaBfYc/s1600-h/SCULPT+RENDER.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 396px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SclUku-TKHI/AAAAAAAAAH4/jGAWYOaBfYc/s400/SCULPT+RENDER.jpg" alt="" id="BLOGGER_PHOTO_ID_5316873825148938354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update&lt;/span&gt; here is the Maya render using displacement maps with AO shared, Not to many artifact but I have discovered that the artifacts are due to the mesh having non quads. This can be fixed by subdividing the mesh once ( hopefully )&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/ScmLxbEqMmI/AAAAAAAAAIA/sUq-dHO3GJc/s1600-h/ALL+PART+DISPLACEMENT+MAPS.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/ScmLxbEqMmI/AAAAAAAAAIA/sUq-dHO3GJc/s400/ALL+PART+DISPLACEMENT+MAPS.jpg" alt="" id="BLOGGER_PHOTO_ID_5316934516284732002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;UPDATE&lt;/span&gt;: Deformation Test&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/Scoki98RESI/AAAAAAAAAII/dLKAABmP-Fs/s1600-h/deformation+test+looks+rubbish+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 333px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/Scoki98RESI/AAAAAAAAAII/dLKAABmP-Fs/s400/deformation+test+looks+rubbish+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5317102493225783586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Not really happy with how these are rendering out and don't really have the time to do much more to them, It make me really consider trying to use zbrush for the panel renders and Maya for the environment and camera pan renders. Not much time left to do a test to find out either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4160812476985425393?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4160812476985425393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/week-5-tue-24th-tasks.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4160812476985425393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4160812476985425393'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/week-5-tue-24th-tasks.html' title='Week 5, Tue 24th TASKS'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/Sckr7PhhuWI/AAAAAAAAAHw/WraGzjZi-pI/s72-c/hair+displacment+test+copy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-1719335261534513949</id><published>2009-03-23T17:31:00.006Z</published><updated>2009-03-23T19:06:16.662Z</updated><title type='text'>5 week PLAN</title><content type='html'>OK so I only have &lt;span style="font-weight: bold;"&gt;5 weeks left&lt;/span&gt; to get this done so . Each day I going to set some task that I must complete if not then I have to carry them over to the Saturday.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/ScfJCmnaRCI/AAAAAAAAAHY/KfXl65ur0wY/s1600-h/mon+23rd.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 301px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/ScfJCmnaRCI/AAAAAAAAAHY/KfXl65ur0wY/s400/mon+23rd.jpg" alt="" id="BLOGGER_PHOTO_ID_5316438931696927778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So far I manged to make the base mesh but I am  having problems with rendering out displacement maps in maya. I was able to create a 32 bit Floating Point displacement file and used a script to convert the .tiff file to the .map file in which mental ray requires/prefers but my renders are not coming out as expected. Hopefully by the end of the day I will have a solution.&lt;br /&gt;&lt;br /&gt;I will also have to see if you can plug in a displacement map into an ambient occlusion shader.&lt;br /&gt;&lt;br /&gt;Regard to my last post with exporting the camera from maya to AE  I have submitted a post&lt;a href="http://www.videocopilot.net/forum/viewtopic.php?f=14&amp;amp;t=12916"&gt; here&lt;/a&gt; asking for help but have had no reply's as of yet.&lt;br /&gt;&lt;a id="publishButton" class="cssButton" href="javascript:void(0)" onclick="if (this.className.indexOf(&amp;quot;ubtn-disabled&amp;quot;) == -1) {var e = document['stuffform'].publish;(e.length) ? e[0].click() : e.click(); if (window.event) window.event.cancelBubble = true; return false;}" target=""&gt;&lt;div class="cssButtonOuter"&gt;&lt;div class="cssButtonMiddle"&gt;&lt;div class="cssButtonInner"&gt;Publish Post&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/a&gt;&lt;br /&gt;Update: I have had a reply to my post ! Will give that are try later!&lt;br /&gt;&lt;br /&gt;Update: So I have been trying to get displacement maps to work using Scott Spencer tutorial but first attempts didn't work, so I tried this  &lt;a href="https://www.digitaltutors.com/store/video_popup.php?vid=793"&gt;tutorial &lt;/a&gt;and manged to produce some ok results . I used the the following values for the&lt;span style="font-weight: bold;"&gt; Alpha Gain 2.200&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Alpha Offset -1.100&lt;/span&gt;. It has been recommend to keep the Offset - half of the gain value ( no idea why ) to get nice resluts.&lt;br /&gt;&lt;br /&gt;The resluts are show below as you can see there is some artifacts in the middle render. This may be just the problems with the UV seams as I used Maya auto unwrap for speed sake will try again with a proper uv layout.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/ScfdP5UkSPI/AAAAAAAAAHg/jjPMHxxj-rg/s1600-h/displacement+maps+test+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 152px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/ScfdP5UkSPI/AAAAAAAAAHg/jjPMHxxj-rg/s400/displacement+maps+test+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5316461150289021170" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-1719335261534513949?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/1719335261534513949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/5-week-plan.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1719335261534513949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/1719335261534513949'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/5-week-plan.html' title='5 week PLAN'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/ScfJCmnaRCI/AAAAAAAAAHY/KfXl65ur0wY/s72-c/mon+23rd.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4520017471187036604</id><published>2009-03-19T20:57:00.002Z</published><updated>2009-03-19T22:14:00.924Z</updated><title type='text'>Maya Test</title><content type='html'>&lt;object width="425" height="344"&gt;ok so here is the test done in maya this posed many problems with matching up muiltiple perspectives from the camera move in maya to that in after effect will  need to see if there is any workflows to export camera data from maya into after effects to make this easier. &lt;param name="movie" value="http://www.youtube.com/v/N-SaIKu3umc&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/N-SaIKu3umc&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4520017471187036604?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4520017471187036604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/maya-test.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4520017471187036604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4520017471187036604'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/maya-test.html' title='Maya Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5821283019806013408</id><published>2009-03-18T21:39:00.004Z</published><updated>2009-03-18T22:06:15.706Z</updated><title type='text'>Another Test</title><content type='html'>&lt;object width="425" height="344"&gt;OK did another test today this time using tsm to pose my guy then renderd out in zbrush, with some photoshop love. Then over too after effects and then did another "demo" of what my idea for the final hyper would be like. The video is animated to the words ONE TWO THREE FOUR&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ONE AND FOUR are place holders for other panels and&lt;br /&gt;TWO AND THREE are place holders for the dialogue " eat - this "&lt;br /&gt;&lt;br /&gt;I also added a wiggle to the camera movement which make the pause on the panel a bit more interesting on the eye.&lt;br /&gt;&lt;br /&gt;Feedback so far has been on how the pause should be held for a bit longer to allow the viewer to the read the text I will try this and see how this effects the tempo. Also I was considering more time on the lighting and colour within the panel to make it read better , as till now I have been foucusing slighty with detail but as a Faye pointed out that in the short amount of time its on screen you wont have time to look at the detail . So will try and new test soon with better lighting and colour in maya.&lt;param name="movie" value="http://www.youtube.com/v/4c3qBMW6FDI&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4c3qBMW6FDI&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5821283019806013408?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5821283019806013408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/another-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5821283019806013408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5821283019806013408'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/another-test.html' title='Another Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8426669195425525016</id><published>2009-03-17T19:48:00.002Z</published><updated>2009-03-18T21:27:49.730Z</updated><title type='text'>Test</title><content type='html'>&lt;object width="425" height="344"&gt;Did another test and wanted to try and get some dialouge in there, first impression are that it is clear to see that the text will need to be animated rite to give the comic some kind of continuity with the tempo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this test I had the idea of making the camera view flat to match the comic as if it sitting flat with no perspective but I find it very dull to look at and goes against my idea of the "infinite canvas".&lt;br /&gt;&lt;br /&gt;The still camera is also very boring. More tests to come :P&lt;br /&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/5lg3M9vbCtk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/5lg3M9vbCtk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8426669195425525016?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8426669195425525016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8426669195425525016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8426669195425525016'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/test.html' title='Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-7997197446637119951</id><published>2009-03-17T19:45:00.002Z</published><updated>2009-03-17T19:47:27.540Z</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/Sb_-DIhsoKI/AAAAAAAAAHQ/a2dRisNPIh0/s1600-h/murray+panel1+copy.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 228px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/Sb_-DIhsoKI/AAAAAAAAAHQ/a2dRisNPIh0/s400/murray+panel1+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5314245415102357666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Still from the work flow test I did today using transpose master then comp in after affects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-7997197446637119951?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/7997197446637119951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/still-from-work-flow-test-i-did-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7997197446637119951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/7997197446637119951'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/still-from-work-flow-test-i-did-today.html' title=''/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/Sb_-DIhsoKI/AAAAAAAAAHQ/a2dRisNPIh0/s72-c/murray+panel1+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4656714069394472977</id><published>2009-03-17T03:09:00.002Z</published><updated>2009-03-18T21:17:06.299Z</updated><title type='text'>Test w/Text</title><content type='html'>&lt;object width="425" height="344"&gt;Just did two test within affter effects, to get a feeling of what the final product will look like and also good to try out the work flow from maya/zbrush to final shot. I also did some small text animation results where not that great more testing to come over the next few days.&lt;param name="movie" value="http://www.youtube.com/v/Ne2pM2K3Tt4&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Ne2pM2K3Tt4&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4656714069394472977?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4656714069394472977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/test-wtext.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4656714069394472977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4656714069394472977'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/test-wtext.html' title='Test w/Text'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5478720539134566854</id><published>2009-03-17T00:33:00.003Z</published><updated>2009-03-17T00:35:35.174Z</updated><title type='text'></title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pOXhn1MdMIY&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pOXhn1MdMIY&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5478720539134566854?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5478720539134566854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/blog-post_17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5478720539134566854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5478720539134566854'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/blog-post_17.html' title=''/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2371491831162040983</id><published>2009-03-10T20:19:00.001Z</published><updated>2009-03-10T20:21:51.178Z</updated><title type='text'>Print Press</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SbbL0SqUGWI/AAAAAAAAAHI/sAQ9zcjgPj8/s1600-h/enviroemtn+test+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SbbL0SqUGWI/AAAAAAAAAHI/sAQ9zcjgPj8/s400/enviroemtn+test+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5311656909753031010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Long time since my last post but getting back into the swing if things today. Started to build the environment in which the comic is staged in. I am aiming to finish this by the end of the week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2371491831162040983?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2371491831162040983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/print-press.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2371491831162040983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2371491831162040983'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/print-press.html' title='Print Press'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SbbL0SqUGWI/AAAAAAAAAHI/sAQ9zcjgPj8/s72-c/enviroemtn+test+copy.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2911171663418384626</id><published>2009-03-03T23:02:00.002Z</published><updated>2009-03-03T23:29:51.639Z</updated><title type='text'>List of Hyper/Motion  Comics</title><content type='html'>Comics&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=ujwLmucaRP4&amp;amp;feature=related"&gt;&lt;span style="font-size:100%;"&gt;Silent Hill Digital Comic&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=p1d-YsMrFng&amp;amp;feature=related"&gt;&lt;span style="font-size:100%;"&gt;Metal Gear Solid: Digital Graphic Novel&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=0Scd8zr_3G8&amp;amp;feature=related"&gt;&lt;span style="font-size:100%;"&gt;Batman Motion Comic&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=4Zbod97nW90&amp;amp;feature=related"&gt;I am Legend&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=BUfuj_5Z9l8"&gt;Watchmen Motion Comics&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.dead-on-arrival.co.uk/"&gt;Dead On Arrival&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I also came across a  demo of the &lt;span style="font-weight: bold;"&gt;Marvel Digital Comics&lt;/span&gt; Viewer &lt;a href="http://www.youtube.com/watch?v=lk5UOn-jnqg&amp;amp;feature=related"&gt;here&lt;/a&gt;. I will  try and reproduce some of these features for my own hyper/web comic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2911171663418384626?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2911171663418384626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/list-of-hypermotion-comics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2911171663418384626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2911171663418384626'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/list-of-hypermotion-comics.html' title='List of Hyper/Motion  Comics'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8662934444015966746</id><published>2009-03-03T18:40:00.009Z</published><updated>2009-03-03T19:07:51.400Z</updated><title type='text'>HTML TEST</title><content type='html'>&lt;object type="application/x-shockwave-flash" data="http://www.youtube.com/v/wk5dw7JU6D0" width="400" height="326"&gt;&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/wk5dw7JU6D0" /&gt;&lt;br /&gt;&lt;param name="FlashVars" value="playerMode=embedded" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8662934444015966746?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8662934444015966746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/html-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8662934444015966746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8662934444015966746'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/html-test.html' title='HTML TEST'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2284123117392098691</id><published>2009-03-02T15:55:00.003Z</published><updated>2009-03-02T16:03:20.394Z</updated><title type='text'>Pulp Fiction Hyper Comic Test</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e31a9e7e215d3c01" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v6.nonxt1.googlevideo.com/videoplayback?id%3De31a9e7e215d3c01%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859661%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2914200792E94C5AFB12A084C4BF4C75C11B490C.3AAD9EE07453DAE45116C04229F755B9A111CAD%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De31a9e7e215d3c01%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxjffyMFtK0hPKxrkNNgJG7tPK2I&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v6.nonxt1.googlevideo.com/videoplayback?id%3De31a9e7e215d3c01%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329859661%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2914200792E94C5AFB12A084C4BF4C75C11B490C.3AAD9EE07453DAE45116C04229F755B9A111CAD%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De31a9e7e215d3c01%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxjffyMFtK0hPKxrkNNgJG7tPK2I&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2284123117392098691?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e31a9e7e215d3c01&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2284123117392098691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/pulp-fiction-hyper-comic-test.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2284123117392098691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2284123117392098691'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/03/pulp-fiction-hyper-comic-test.html' title='Pulp Fiction Hyper Comic Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-6078552876894350833</id><published>2009-02-28T13:44:00.004Z</published><updated>2009-02-28T18:12:10.143Z</updated><title type='text'>P.O.A</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Production Assets :&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;City Streets&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Tower Building&lt;/li&gt;&lt;li&gt;City Press Environment ( print machine )&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Iron Michele&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Deadpan Louie&lt;/li&gt;&lt;li&gt;Smitty ( maybe not )&lt;/li&gt;&lt;li&gt;Shotgun&lt;/li&gt;&lt;li&gt;Pistol&lt;/li&gt;&lt;li&gt;Dead Pan Louie&lt;/li&gt;&lt;li&gt;Daggers&lt;/li&gt;&lt;li&gt;Light and Render 19 Panels&lt;br /&gt;&lt;/li&gt;&lt;li&gt;174 to words to animated ( &lt;a href="http://www.crookedgremlins.com/09/01/2008/kinetic-typography-tutorial/"&gt;kinetic&lt;span style="font-size:100%;"&gt;  typography&lt;/span&gt;&lt;/a&gt; )&lt;br /&gt;&lt;/li&gt;&lt;li&gt;6 splash animations&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sound affects&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Post Production :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Make an Interactive comic in flash ( plan out what &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;interaction&lt;/span&gt;&lt;/span&gt; is require and possible )&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Make a comic demo video  in after affects similar to &lt;a href="http://ve3d.ign.com/videos/36745/PC/Max-Payne/Trailer/Max-Payne-The-Movie-Live-Comic-The-Beginning"&gt;this&lt;/a&gt;  ( make a list of what I want )&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;I will need to basically find some kind of way of making &lt;a href="http://www.youtube.com/watch?v=CmfK0G8Z8hw&amp;amp;feature=related"&gt;this&lt;/a&gt; kinda of video interactive, &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;videocopilot&lt;/span&gt;&lt;/span&gt; or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Armageddon&lt;/span&gt; media may be able to help me with the After Effects part.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Regarding the animated text I may have found something on Lynda.com that will go &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;thought&lt;/span&gt; the process.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;http://www.cartoonsmart.com may be able to help me aswell as flashkit.com&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Would be nice to have some kind of into like previously in Iron and the Maiden in the style seen &lt;a href="http://www.youtube.com/watch?v=TOzDQCZ8GNk&amp;amp;NR=1"&gt;here&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;       I  have heard of 2 new terms  describing a new breeds of comics I am now aware of  &lt;a href="http://en.wikipedia.org/wiki/Hypercomics"&gt;&lt;/a&gt;&lt;a href="http://en.wikipedia.org/wiki/Webcomics"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Web comics&lt;/span&gt;&lt;/a&gt; hyper and &lt;a href="http://comixtalk.com/watchmen_motion_comics"&gt;motion comics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-6078552876894350833?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/6078552876894350833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/poa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6078552876894350833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/6078552876894350833'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/poa.html' title='P.O.A'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-807538876624347178</id><published>2009-02-26T14:50:00.007Z</published><updated>2009-02-26T15:14:32.781Z</updated><title type='text'>Interactive  Comic Test</title><content type='html'>Manged play around with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;QTVR&lt;/span&gt;&lt;/span&gt; and this is what I manged to make, very basic will need to play around with the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;technology&lt;/span&gt; more to see what it can do.&lt;br /&gt;&lt;br /&gt;Please have a look and leave a comment on what u think . Click  &lt;a href="http://dl.getdropbox.com/u/544068/untitled43.mov"&gt;here&lt;/a&gt; to view it ,&lt;br /&gt;you may have to give it a minute to load in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also have a look at this &lt;a href="http://infinitecanvas.appjet.net/"&gt;link&lt;/a&gt; and you should find my short test with this new app , its called Pulp Fiction Test by Murray Sinclair&lt;br /&gt;&lt;br /&gt;The idea is to make that has &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;navigation&lt;/span&gt; similarm to what is seen &lt;a href="http://www.nbc.com/Heroes/novels/novels_display.shtml?novel=126"&gt;here &lt;/a&gt;but will my 3d style to it&lt;br /&gt;&lt;br /&gt;Thanks&lt;a id="publishButton" class="cssButton" href="javascript:void(0)" onclick="if (this.className.indexOf(&amp;quot;ubtn-disabled&amp;quot;) == -1) {var e = document['stuffform'].publish;(e.length) ? e[0].click() : e.click(); if (window.event) window.event.cancelBubble = true; return false;}" target=""&gt;&lt;div class="cssButtonOuter"&gt;&lt;div class="cssButtonMiddle"&gt;&lt;div class="cssButtonInner"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-807538876624347178?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/807538876624347178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/interatice-comic-test-kinda-p.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/807538876624347178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/807538876624347178'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/interatice-comic-test-kinda-p.html' title='Interactive  Comic Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-3937018143898740405</id><published>2009-02-26T11:46:00.004Z</published><updated>2009-02-26T11:57:31.956Z</updated><title type='text'>Panoramic</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SaaDXQrxxcI/AAAAAAAAAG4/9fU_xs5yN58/s1600-h/done.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 44px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SaaDXQrxxcI/AAAAAAAAAG4/9fU_xs5yN58/s400/done.jpg" alt="" id="BLOGGER_PHOTO_ID_5307073646541522370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello , &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;finished&lt;/span&gt; yesterday with not &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;alto&lt;/span&gt; to show but made some progress in Learning how to&lt;br /&gt;create a Panoramic image of my set from Maya. The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;work flow&lt;/span&gt; I used was to create 12 renders each render being rotated from the center of the room at 30 degrees at a time. Then the Images where imported into&lt;span&gt;&lt;span style="font-size:100%;"&gt; &lt;a href="http://usa.autodesk.com/adsk/servlet/index?id=11390049&amp;amp;siteID=123112"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Autodesk&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Stitcher&lt;/span&gt; Unlimited .&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The reason I have &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;chosen&lt;/span&gt; to create t a panoramic image is to hopefully allow the reader &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;locate&lt;/span&gt; the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;position&lt;/span&gt; within the scene when the camera (frame) changes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-3937018143898740405?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/3937018143898740405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/panoramic.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3937018143898740405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/3937018143898740405'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/panoramic.html' title='Panoramic'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SaaDXQrxxcI/AAAAAAAAAG4/9fU_xs5yN58/s72-c/done.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-4932373381825366701</id><published>2009-02-25T02:13:00.005Z</published><updated>2009-02-25T02:17:54.409Z</updated><title type='text'>2 Panels</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SaSpnT8-ScI/AAAAAAAAAGo/U-R6Gy79Tvk/s1600-h/1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 168px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SaSpnT8-ScI/AAAAAAAAAGo/U-R6Gy79Tvk/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5306552753785293250" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SaSpsGGBujI/AAAAAAAAAGw/ZFk-DvQHsAw/s1600-h/2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 168px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SaSpsGGBujI/AAAAAAAAAGw/ZFk-DvQHsAw/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5306552835964516914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;OK&lt;/span&gt; so now I have two &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;panels&lt;/span&gt; to work with. I will need to think on how I intent to move the the camera from one &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;panel&lt;/span&gt; to another also know as the "flow" in comics speak.&lt;br /&gt;&lt;br /&gt;Any ideas will be great.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-4932373381825366701?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/4932373381825366701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/2-panels.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4932373381825366701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/4932373381825366701'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/2-panels.html' title='2 Panels'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SaSpnT8-ScI/AAAAAAAAAGo/U-R6Gy79Tvk/s72-c/1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-2206897357871141355</id><published>2009-02-24T17:08:00.001Z</published><updated>2009-02-24T17:09:57.057Z</updated><title type='text'>Another Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SaQp3DKmqcI/AAAAAAAAAGQ/GKZp3vrrGcs/s1600-h/another+test1+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 168px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SaQp3DKmqcI/AAAAAAAAAGQ/GKZp3vrrGcs/s400/another+test1+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5306412286668614082" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-2206897357871141355?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/2206897357871141355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/another-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2206897357871141355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/2206897357871141355'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/another-test.html' title='Another Test'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SaQp3DKmqcI/AAAAAAAAAGQ/GKZp3vrrGcs/s72-c/another+test1+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8603097197149454843</id><published>2009-02-24T12:13:00.005Z</published><updated>2009-02-24T12:16:57.375Z</updated><title type='text'>Lighting part2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SaPkyFjJFRI/AAAAAAAAAGI/op3uXTJT1lo/s1600-h/TEST+look+like+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 164px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SaPkyFjJFRI/AAAAAAAAAGI/op3uXTJT1lo/s400/TEST+look+like+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5306336335106741522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SaPksi5qnkI/AAAAAAAAAGA/I8C_E5Gm7Oc/s1600-h/comparsion+with+ao+.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 339px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SaPksi5qnkI/AAAAAAAAAGA/I8C_E5Gm7Oc/s400/comparsion+with+ao+.jpg" alt="" id="BLOGGER_PHOTO_ID_5306336239906627138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have done a little more work and have  updated the compassion image with the inclusion of a&lt;br /&gt;the ambient occlusion render ( looks a bit better ) also have done a quick &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;panel&lt;/span&gt; test  under this more "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;realistic"&lt;/span&gt; type of lighting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8603097197149454843?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8603097197149454843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/lighting-part2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8603097197149454843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8603097197149454843'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/lighting-part2.html' title='Lighting part2'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SaPkyFjJFRI/AAAAAAAAAGI/op3uXTJT1lo/s72-c/TEST+look+like+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5918578149597895956</id><published>2009-02-24T01:42:00.003Z</published><updated>2009-02-24T12:13:26.581Z</updated><title type='text'>Lighting</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SaNRBaRLv3I/AAAAAAAAAF4/tIYlAGjGOUk/s1600-h/comparsion+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 339px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SaNRBaRLv3I/AAAAAAAAAF4/tIYlAGjGOUk/s400/comparsion+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5306173870645690226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I am still getting to grips with lighting, and here is my comparisons from a shot in the movie. I think I have done an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;OK&lt;/span&gt; job considering the time I spent on it but I don't it will look good as a comic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5918578149597895956?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5918578149597895956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/lighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5918578149597895956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5918578149597895956'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/lighting.html' title='Lighting'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SaNRBaRLv3I/AAAAAAAAAF4/tIYlAGjGOUk/s72-c/comparsion+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-636008129651866758</id><published>2009-02-21T15:14:00.007Z</published><updated>2009-02-21T16:19:55.317Z</updated><title type='text'>More Rendereing Notes</title><content type='html'>Tips -Found in the &lt;span style="font-weight: bold;"&gt;Render View &gt;  Render &gt; Render Selected Object&lt;/span&gt; will be useful  troubleshooting or fine tuning at specific object.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;I.P.R&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;is &lt;span style="font-style: italic;"&gt;I&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;nteractive Photo realist Renderer&lt;/span&gt; &lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;IPR&lt;/span&gt; allows you to update some changes in real time that you make in the  view port. IPR is limited to certain changes , it cant update change to &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Irradiance particles&lt;/span&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;and &lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;em style="font-weight: bold;"&gt;Importons&lt;/em&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;  what It can update is changes made when objects are moved, lights &lt;span style="font-weight: bold; font-style: italic;"&gt;F.G&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;and &lt;span style="font-weight: bold; font-style: italic;"&gt;G.I&lt;/span&gt; which is very useful.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another very useful feature is called&lt;span style="font-weight: bold; font-style: italic;"&gt; Comment Images &lt;/span&gt;to use this feature Left Click on the &lt;span style="font-weight: bold; font-style: italic;"&gt;Keep Image&lt;/span&gt; in the  &lt;span style="font-style: italic; font-weight: bold;"&gt;Render View&lt;/span&gt; . Allow  you to compare renders while having a useful comment along with the render information  e.g " change the Scale to 3 much more darker  "&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Snapshot&lt;/span&gt; will render a wire frame&lt;br /&gt;&lt;br /&gt;Attribute  Editor pop out Setting and Preference &gt; Preference  &gt; Open Attribute Editor in New Window.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Depth map Shadows &lt;/span&gt;are faster than &lt;span style="font-weight: bold; font-style: italic;"&gt;Raytrace&lt;/span&gt; shadows but are not physically acurate.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Raytrace shadows&lt;/span&gt; can look even better when you increase &lt;span style="font-style: italic; font-weight: bold;"&gt;Light Radius&lt;/span&gt; and Increase the &lt;span style="font-weight: bold; font-style: italic;"&gt;shadow rays&lt;/span&gt; but will increase render times.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-636008129651866758?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/636008129651866758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/more-rendereing-notes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/636008129651866758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/636008129651866758'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/more-rendereing-notes.html' title='More Rendereing Notes'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-8072427876855245924</id><published>2009-02-21T01:08:00.003Z</published><updated>2009-02-21T01:10:03.310Z</updated><title type='text'>Changes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SZ9UKhJAXwI/AAAAAAAAAFg/0BjhCzsoRQw/s1600-h/how+the+panles+will+be+displayed+in+3d+world+space+copy+alex++suggestions.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SZ9UKhJAXwI/AAAAAAAAAFg/0BjhCzsoRQw/s400/how+the+panles+will+be+displayed+in+3d+world+space+copy+alex++suggestions.jpg" alt="" id="BLOGGER_PHOTO_ID_5305051425737301762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Suggestion was made to make the background less saturated and I made the angle of view wider.&lt;br /&gt;Better or No?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-8072427876855245924?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/8072427876855245924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/changes.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8072427876855245924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/8072427876855245924'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/changes.html' title='Changes'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SZ9UKhJAXwI/AAAAAAAAAFg/0BjhCzsoRQw/s72-c/how+the+panles+will+be+displayed+in+3d+world+space+copy+alex++suggestions.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-301807956494993800</id><published>2009-02-20T21:36:00.005Z</published><updated>2009-02-20T21:56:47.007Z</updated><title type='text'>3D PANLES and THEIR FLOW</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_WG80VfvCLes/SZ8iqGIy6cI/AAAAAAAAAFM/fxf__Y9U-es/s1600-h/how+the+panles+will+be+displayed+in+3d+world+space.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://4.bp.blogspot.com/_WG80VfvCLes/SZ8iqGIy6cI/AAAAAAAAAFM/fxf__Y9U-es/s400/how+the+panles+will+be+displayed+in+3d+world+space.jpg" alt="" id="BLOGGER_PHOTO_ID_5304996992663087554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;People are finding it difficult to understand on how I intend to present my comic so what I have done is this quick mock up. As you can see the panel is in focus and the background which is an out of focus render of  environment ( without characters ).&lt;br /&gt;&lt;br /&gt;The reason for  this is hopefully it will give the viewer a sense of positioning with in the comic. Making it easier for reader to understand where they are looking from when complex/interesting camera view are used.&lt;br /&gt;&lt;br /&gt;Hope this make sense, if not please comment and I will try and to explain it more&lt;br /&gt;&lt;br /&gt;p.s I will aim to have this render out and animated into a web comic by next Friday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-301807956494993800?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/301807956494993800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/3d-panles-and-there-flow.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/301807956494993800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/301807956494993800'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/3d-panles-and-there-flow.html' title='3D PANLES and THEIR FLOW'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WG80VfvCLes/SZ8iqGIy6cI/AAAAAAAAAFM/fxf__Y9U-es/s72-c/how+the+panles+will+be+displayed+in+3d+world+space.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-313813381644313980</id><published>2009-02-20T13:57:00.021Z</published><updated>2009-02-20T19:12:24.784Z</updated><title type='text'>GLOBAL ILLUMINATION</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_WG80VfvCLes/SZ8ADrDOpDI/AAAAAAAAAFE/RdijaypS9Ac/s1600-h/G+I+TEST.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://2.bp.blogspot.com/_WG80VfvCLes/SZ8ADrDOpDI/AAAAAAAAAFE/RdijaypS9Ac/s400/G+I+TEST.jpg" alt="" id="BLOGGER_PHOTO_ID_5304958949161608242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;G.I work using photons ( packs of light energy )  they can come from a light source. Point light cast photon light out in all directions . To reduce render time use a light will not only suit the intended results but will also not waste photons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The results taken from a G.I render will be dependable on the scene size. To achieve best results you have to play around with the &lt;span style="font-weight: bold;"&gt;Photon Intensity&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Exponent&lt;/span&gt; values found under the &lt;span style="font-weight: bold;"&gt;Caustics and Global Illumination&lt;/span&gt; tab.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Photon Intensity&lt;/span&gt; will determine how much energy each  photon emits ( higher &gt; brighter ) the &lt;span style="font-weight: bold;"&gt;Exponent&lt;/span&gt; determines how quickly the photons energy will live for allowing it to travel further.  The lower the &lt;span style="font-weight: bold;"&gt;Exponent &lt;/span&gt;value the longer the life span.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Photon Colour &lt;/span&gt;can be changed to achieve various affects within you're scene. Changing the photon colour will add a tint ( atmosphere )  to the final render useful for setting mood or eluding to the idea of the main light source that is providing the Indirect Illumination.&lt;br /&gt;&lt;br /&gt;By changing the &lt;span style="font-weight: bold;"&gt;Photon Colour&lt;/span&gt; to something that is really bright you can have the same effect as changing the &lt;span style="font-weight: bold;"&gt;Photon Intensity.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To help smooth out the blotches in you're render you can increase the number of &lt;span style="font-weight: bold;"&gt;Global Illumination Photons &lt;/span&gt;. Increasing this number will also increase you render times. You can also can the G.I &lt;span style="font-weight: bold;"&gt;Accuracy &lt;/span&gt;found in the Render &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Global's&lt;/span&gt; for Mental Ray and&lt;span style="font-weight: bold;"&gt; Indirect Lighting Tab&lt;/span&gt; ( &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;maya&lt;/span&gt; 2009 )&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;Scale&lt;/span&gt; value can be changed to increase the brightness of the cast photons It will change photons energy. It will just change the effect the photon have on the Indirect &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Illumination&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight: bold;"&gt;Radius &lt;/span&gt;affect the distance each photon can reach out and grab information from the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;surrounding&lt;/span&gt; photons allow it to average the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;results&lt;/span&gt; when the value is set to ZERO &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;Maya&lt;/span&gt; will &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;determine&lt;/span&gt; what value  It thinks I best for the size of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;you re&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;scene&lt;/span&gt;. You can experiment with this value of you like the higher the number the smoother the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;results&lt;/span&gt; but will increase render time.&lt;br /&gt;&lt;br /&gt;Changing these values will improve the render but will not completer &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;remove&lt;/span&gt; the blotches. To do this you will need to enable final gather but this will cause a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;noticeable&lt;/span&gt; increase in render time and will darken out &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;you're&lt;/span&gt; render.&lt;br /&gt;&lt;br /&gt;The darkness I due to the fact....... I HAVE NO IDEA!!!  need to find out why.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Map &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;Visualizer&lt;/span&gt;&lt;/span&gt;  allows you to see the photon &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;distribution&lt;/span&gt; within &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;you're&lt;/span&gt; scene inside of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;view port&lt;/span&gt;.&lt;br /&gt;This is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;use full&lt;/span&gt; for trouble shooting. it does this by saving the G.I &lt;span style="font-weight: bold;"&gt;photon map file&lt;/span&gt; " .&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;pmap&lt;/span&gt;" . This can be used to store the some photon &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;information&lt;/span&gt; but not all so &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;basically&lt;/span&gt; you can change &lt;span style="font-weight: bold;"&gt;Scale&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Radius and &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Accuracy &lt;/span&gt;without &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;recalculating&lt;/span&gt; allowing you to fine tune you render quickly , but you cannot change the  &lt;span style="font-weight: bold;"&gt;Photon Intensity , &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Photon Colour or &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Exponent &lt;/span&gt;without &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;recalculating&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can affect the indirect lighting on a per object basis by changing the the &lt;span style="font-weight: bold;"&gt;Photon Attributes&lt;/span&gt; on the desired object . If you change the colour it will not change the objects &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;colour&lt;/span&gt; but it will change the colour of the indirect lighting in which &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;bounce&lt;/span&gt; of from the object/material.&lt;br /&gt;&lt;br /&gt;Using mental ray material has it own rule when working with photons. All of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;MIB&lt;/span&gt; materials need to have a extra node to be able to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_26"&gt;receive&lt;/span&gt; photons and then this node will need to be tone down to look good.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Work follow that seems to work, is set up either you direct light first till you are happy then add &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_27"&gt;you're&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;indirect&lt;/span&gt; lights  from you chosen source , &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_29"&gt;preferable&lt;/span&gt; using another light that the one you are using for &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;you're&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;direct&lt;/span&gt;  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_32"&gt;illumination&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-313813381644313980?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/313813381644313980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/global-illumination.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/313813381644313980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/313813381644313980'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/global-illumination.html' title='GLOBAL ILLUMINATION'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WG80VfvCLes/SZ8ADrDOpDI/AAAAAAAAAFE/RdijaypS9Ac/s72-c/G+I+TEST.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5742885189224758304</id><published>2009-02-19T13:55:00.027Z</published><updated>2009-02-19T20:47:10.111Z</updated><title type='text'>Final Gather</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_WG80VfvCLes/SZ3FMUPssAI/AAAAAAAAAE8/1RZBlYOHMaw/s1600-h/Final+Gather+TEST.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 200px;" src="http://1.bp.blogspot.com/_WG80VfvCLes/SZ3FMUPssAI/AAAAAAAAAE8/1RZBlYOHMaw/s400/Final+Gather+TEST.jpg" alt="" id="BLOGGER_PHOTO_ID_5304612751495966722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;By changing the &lt;span style="font-weight: bold;"&gt;Ambient Colour&lt;/span&gt; of a Material you can effectively make that object an indirect light source.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Changing a Materials &lt;span style="font-weight: bold;"&gt;colour brightness&lt;/span&gt; you can affect the over all lighting of the scene making it dark or bright.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The &lt;span style="font-weight: bold;"&gt;Irradiance&lt;/span&gt; attribute  can be changed to have a similar effect found when  changing the Ambient Colour ( find out more uses of this )&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The &lt;span style="font-weight: bold;"&gt;Irradiance colour&lt;/span&gt; attribute controls how much the material will use the surrounding indirect illumination  lowering this value will mean the object will use less &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; illumination and look darker.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Attributes to be aware of  related to Final Gather speed vs Quality.&lt;/li&gt;&lt;/ul&gt;          - &lt;span style="font-weight: bold;"&gt;Accuracy&lt;/span&gt; will change the number of &lt;span style="font-weight: bold;"&gt;rays&lt;/span&gt; each point ( green dot ) will use&lt;br /&gt;           to calculate the Indirect Lighting.&lt;br /&gt;    &lt;br /&gt;        - &lt;span style="font-weight: bold;"&gt;Point Density &lt;/span&gt;will affect the number of points that are used to send our the rays ,&lt;br /&gt;&lt;br /&gt;       &lt;span style="font-weight: bold;"&gt; &lt;/span&gt;-&lt;span style="font-weight: bold;"&gt; Point Interpolation  &lt;/span&gt;changes the amount each point will sample surrounding points&lt;br /&gt;           to average it results. This can be used to help improve blotching found in&lt;span style="font-weight: bold;"&gt; FG&lt;/span&gt; renders&lt;br /&gt;           with low  &lt;span style="font-weight: bold;"&gt;Point Density  &lt;/span&gt;or &lt;span style="font-weight: bold;"&gt;Accuracy &lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;       -  &lt;span style="font-weight: bold;"&gt;Scale  &lt;/span&gt;will affect the &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; contribution of Illumination within you're scene. Also you can&lt;br /&gt;           change the colour of the&lt;span style="font-weight: bold;"&gt; Scale&lt;/span&gt; and it will affect the overall colour of the&lt;br /&gt;           Indirect Illumination with in you're Scene, similar affect of using a colour to and AO s&lt;br /&gt;           shader ( will do a test and compare results )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        - &lt;span style="font-weight: bold;"&gt;Final Gathering Map&lt;/span&gt; can be used to generate a map which can be used to "bake" the&lt;br /&gt;           the information ( point data ) calculated in previous renders this can be used to reduce&lt;br /&gt;           render times. When the &lt;span style="font-weight: bold;"&gt;Rebuild&lt;/span&gt; is set to &lt;span style="font-weight: bold;"&gt;ON&lt;/span&gt; the the FG will  recalculate all the point&lt;br /&gt;           information on every new render ( animation friendly / slow )&lt;br /&gt;&lt;br /&gt;         - When the &lt;span style="font-weight: bold;"&gt;Rebuild&lt;/span&gt; is set to &lt;span style="font-weight: bold;"&gt;OFF&lt;/span&gt; will add any new FG point to the existing map if the&lt;br /&gt;           camera changes ( animation friendly / fast )&lt;br /&gt;&lt;br /&gt;         - When the &lt;span style="font-weight: bold;"&gt;Rebuild&lt;/span&gt; is set to &lt;span style="font-weight: bold;"&gt;FREEZE  &lt;/span&gt;will  rely fully on the &lt;span style="font-weight: bold;"&gt; .fgmap&lt;/span&gt; , any changes&lt;br /&gt;           made to the &lt;span style="font-weight: bold;"&gt;FG  &lt;/span&gt;attributes will not have any effect because the render is only taking                       information for the the &lt;span style="font-weight: bold;"&gt;.fgmap&lt;/span&gt; ( not animation friendly / fast )&lt;br /&gt;&lt;br /&gt;         - FG is known to cause flickering when used in animation to reduce this affect you can&lt;br /&gt;           enable &lt;span style="font-weight: bold;"&gt;Optimize for Animations &lt;/span&gt;found in &lt;span style="font-weight: bold;"&gt;Final Gathering Tracing&lt;/span&gt; (Maya 2009)&lt;br /&gt;&lt;br /&gt;         - Altering the Max and Min values for the &lt;span style="font-weight: bold;"&gt;Radius Quality Control&lt;/span&gt; will affect the&lt;br /&gt;           render times by entering efficient values you can keep render time down. Efficient&lt;br /&gt;           values can be estimated in relation to the scene size&lt;br /&gt;&lt;br /&gt;         - To calculate this go to &lt;span style="font-weight: bold;"&gt;Create&lt;/span&gt;&gt;&lt;span style="font-weight: bold;"&gt;Measure Tools&lt;/span&gt;&gt;&lt;span style="font-weight: bold;"&gt;Distance Tool&lt;/span&gt; &amp;amp; Measure the size of&lt;br /&gt;           the scene in which you want to calculate from. Then for the &lt;span style="font-weight: bold;"&gt;Max&lt;/span&gt; value use 10% of this&lt;br /&gt;           value  and then the for the minimum value take 10 % of the value entered for the Max&lt;br /&gt;&lt;br /&gt;        - If you do not want to calculate the scene size you can enable View ( Radii in Pixel Size )&lt;br /&gt;           this function will calculator the &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; based on resolution of you're render higher resolution&lt;br /&gt;           will require Higher min/max radius.&lt;br /&gt;&lt;br /&gt;        - To further improve the output from the &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; render we can apply a filter found under&lt;br /&gt;           the &lt;span style="font-weight: bold;"&gt;Final Gathering Quality  &lt;/span&gt;drop down Menu&lt;br /&gt;&lt;br /&gt;        - &lt;span style="font-weight: bold;"&gt;FG Falloff &lt;/span&gt;allows you control the distance in which the rays will be able to look, this is&lt;br /&gt;           useful to localise the affect of the &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; by using per object overrides.&lt;br /&gt;&lt;br /&gt;        - &lt;span style="font-weight: bold;"&gt;FG Trace Depth&lt;/span&gt; is best used when rendering a scene that contain transparent&lt;br /&gt;           objects such as glass.  To allow this to work you need to change the FG attributes&lt;br /&gt;           increasing the Refraction to match the number of surfaces you need the rays to pass&lt;br /&gt;through, for example Double Glazing Glass would be TWO. Number of reflection is sufficient at&lt;br /&gt;           one in most cases and the &lt;span style="font-weight: bold;"&gt;Max Trace Depth&lt;/span&gt;  is the sum of the Reflection &amp;amp; Refractions&lt;br /&gt;           values.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        - &lt;span style="font-weight: bold;"&gt;FG Additional Diffuse Bounce&lt;/span&gt; can add be used to increase colour bleed within the&lt;br /&gt;           scene. With using one bounce light you will notice the scene will become allot brighter to&lt;br /&gt;           reduce this darken the value of the &lt;span style="font-weight: bold;"&gt;Secondary Diffuse Scale&lt;/span&gt;. If you wish to increase&lt;br /&gt;           size of &lt;span style="font-weight: bold;"&gt;Secondary Diffuse Bounce &lt;/span&gt;in you're scene you will need to access the miDefualt&lt;br /&gt;           options and going into the FG attributes and make sure that the FG Trace Depth equals&lt;br /&gt;           the sum of &lt;span style="font-weight: bold;"&gt;FG Diffuse, FG Reflections and FG Refractions&lt;/span&gt;.  More Bounce will look&lt;br /&gt;           will be best on more complex scene. Render Times will increase when you increase the&lt;br /&gt;           &lt;span style="font-weight: bold;"&gt;Secondary Diffuse Bounce&lt;/span&gt; value.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;- &lt;span style="font-weight: bold;"&gt;FG Interaction on a Per Object Basis &lt;/span&gt;is useful when you have a material applied to more than one object buy you only want to change the FG affects for a single object&lt;span style="font-weight: bold;"&gt;. &lt;/span&gt;You can achieve this by going into Mental Ray attributes of the object in which you want to change. There you will&lt;br /&gt;find &lt;span style="font-weight: bold;"&gt;Final Gather Cast&lt;/span&gt; and&lt;span style="font-weight: bold;"&gt; Final Gather Receive &lt;/span&gt;options.&lt;br /&gt;&lt;br /&gt;Other override that can be useful on a per object basis are found under the F&lt;span style="font-weight: bold;"&gt;inal Gather Override&lt;/span&gt; menu. This will be used to fine tune the results of you're &lt;span style="font-weight: bold;"&gt;FG&lt;/span&gt; render in areas that&lt;br /&gt;require it without having to increase quality setting in the render global you can do it just for one object saving render time &lt;span style="font-weight: bold;"&gt;.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5742885189224758304?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5742885189224758304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/final-gather.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5742885189224758304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5742885189224758304'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/final-gather.html' title='Final Gather'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WG80VfvCLes/SZ3FMUPssAI/AAAAAAAAAE8/1RZBlYOHMaw/s72-c/Final+Gather+TEST.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5203474013854369231.post-5465442848214928111</id><published>2009-02-14T02:01:00.002Z</published><updated>2009-02-14T02:11:14.349Z</updated><title type='text'>Render Test, for the test comic :P</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SZYoJ537EPI/AAAAAAAAAE0/aqy-GxbxNgw/s1600-h/example.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 217px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SZYoJ537EPI/AAAAAAAAAE0/aqy-GxbxNgw/s400/example.jpg" alt="" id="BLOGGER_PHOTO_ID_5302469761894650098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_WG80VfvCLes/SZYmEbI1TnI/AAAAAAAAAEs/rEhTTCjqSVg/s1600-h/test+render1+copy.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 210px;" src="http://3.bp.blogspot.com/_WG80VfvCLes/SZYmEbI1TnI/AAAAAAAAAEs/rEhTTCjqSVg/s400/test+render1+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5302467468721475186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I made a mock set of and then added some shaders and lights and did a 2 pass render setup, and for the little time I spent I am happy and see it look good with more time. Even thought this is just a test to be used in the post production I still want the intial production stuff to look good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5203474013854369231-5465442848214928111?l=murraysinclair3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://murraysinclair3d.blogspot.com/feeds/5465442848214928111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/render-test-for-test-comic-p.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5465442848214928111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5203474013854369231/posts/default/5465442848214928111'/><link rel='alternate' type='text/html' href='http://murraysinclair3d.blogspot.com/2009/02/render-test-for-test-comic-p.html' title='Render Test, for the test comic :P'/><author><name>Murray Sinclair</name><uri>http://www.blogger.com/profile/08309590234884312501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_WG80VfvCLes/SZ85ojNSJ7I/AAAAAAAAAFY/OllmfOG6d04/S220/n1307553449_30070116_4794.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WG80VfvCLes/SZYoJ537EPI/AAAAAAAAAE0/aqy-GxbxNgw/s72-c/example.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
